I am trying to draw over a canvas by clicking and dragging the mouse. My problem is that, apart from the fact that the line has a very poor quality (I want a more pronounced border) it only respects the mouse position when this is at 0,0. As I move the mouse to the lower corner, the line increments its distance from it as much as when I am in the middle of the canvas, the line is already out of it. I have my code at: http://jsfiddle.net/ajTkP/12/
I will also post it here:
var MDown = false;
var Color = 'blue';
var Canvas = document.getElementById('canvas');
var Context = Canvas.getContext('2d');
Canvas.onselectstart = function() { return false; };
Canvas.unselectable = "on";
Canvas.style.MozUserSelect = "none";
Canvas.onmousedown = function(e) {
MDown = true;
Context.strokeStyle = Color;
Context.lineWidth = 3;
Context.lineCap = 'round';
Context.beginPath();
Context.moveTo(e.pageX - Position(Canvas).left, e.pageY - 5);
}
Canvas.onmouseup = function() { MDown = false; };
Canvas.onmousemove = function(e) {
if (MDown) {
Context.lineTo(e.pageX - Position(Canvas).left, e.pageY - 5);
Context.stroke();
}
}
function Position(el) {
var position = {left: 0, top: 0};
if (el) {
if (!isNaN(el.offsetLeft) && !isNaN(el.offsetTop)) {
position.left += el.offsetLeft;
position.top += el.offsetTop;
}
}
return position;
}
Thanks for your help!
You need to set an explicit width
and height
on the canvas. The default dimensions of a canvas are a width of 300 and a height of 150 (see the spec here). By setting the width and height via CSS you are just stretching the canvas.
Either do:
<canvas id="canvas" width="300" height="200"></canvas>
or set the width/height via JavaScript:
canvas.width = 300;
canvas.height = 200;
See the updated jsfiddle: http://jsfiddle.net/ajTkP/13/
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