I want to design a new QIcon and want it to look like a fixed text with a rounded rectangle around it
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| Phy |
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The icon is supposed to scale without the "pixel-blocks" effect when painting on a QPainter that eventually has a scale transformation applied (for example when I paint into a widget that is part of a QGraphicsView with a scale applied on its scene).
Therefor, I have difficulties knowing how I should paint my QIcon. If I do it in the following way, I will paint a QPixmap that always has a fixed amount of pixels, thus introducing the pixel-blocks effect inevitably when the scale is large enough
void MyWidget::drawIcon(QPainter *painter, QPoint pos) {
QPixmap pixmap = icon.pixmap(QSize(22, 22),
isEnabled() ? QIcon::Normal
: QIcon::Disabled,
isChecked() ? QIcon::On
: QIcon::Off);
painter->drawPixmap(pos, pixmap);
}
What I am looking for is a way similar to how QFont with drawText
works. Regardless on how large my scale is, when I draw fonts it always looks sharp and I cannot detect individual pixels.
I imagine that I could tell QPainter
to paint my icon into a given pixel rectangle, and QPainter
transforms the rectangle itself before letting my QIconEngine::paint
render the item into a possibly larger rectangle or pixmap. But I see no way how I could do something like this.
Am I just being stupid and not seeing the obvious solution?
I was indeed completely dump. I can just use QIcon::paint
and pass it the rectangle. It will correctly delegate the request to the icon engine.
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