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Drawing a Bitmap to a Canvas with an alpha gradient

I'd like to draw a Bitmap on a Canvas, with a (linear) alpha gradient applied. The important point is that I don't want to overlay the image with any other color; the background (coming from the Views behind the View that I'd be drawing this Canvas to) should just "shine through". To illustrate, my goal would be something like this (the checkerboard pattern represents the View behind)

linear alpha gradient

One would think that I could do something like this:

Bitmap bitmap = ...;
Paint paint = new Paint();
paint.setShader(new LinearGradient(0, 0, 100, 0, FROM, TO, Shader.TileMode.CLAMP));
canvas.drawBitmap(bitmap, 0, 0, paint);

but LinearGradient's FROM and TO arguments here would need to be colors, not alpha values; so there's no way that I see to specify that e.g. FROM should be fully transparent and TO should be fully opaque (without applying any color overlay).

like image 255
Cactus Avatar asked Nov 02 '16 14:11

Cactus


2 Answers

use a ComposeShader, like this:

class V extends View {
    Bitmap bitmap;
    Paint paint = new Paint();

    public V(Context context) {
        super(context);
        bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.chrome);
        Shader shaderA = new LinearGradient(0, 0, bitmap.getWidth(), 0, 0xffffffff, 0x00ffffff, Shader.TileMode.CLAMP);
        Shader shaderB = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        paint.setShader(new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SRC_IN));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawRect(0, 0, bitmap.getWidth(), bitmap.getHeight(), paint);
    }
}
like image 53
pskink Avatar answered Nov 15 '22 17:11

pskink


Based on this answer about masking, I was able to do this using a secondary off-screen canvas:

Bitmap backing = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
{
    Canvas offscreen = new Canvas(backing);
    offscreen.drawBitmap(bitmap, 0, 0, null);
    Paint paint = new Paint();
    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
    paint.setShader(new LinearGradient(0, 0, 100, 0, 0x00000000, 0xFF000000, Shader.TileMode.CLAMP));
    offscreen.drawRect(0, 0, bitmap.getWidth(), bitmap.getHeight(), paint);
}
canvas.drawBitmap(backing, 0, 0, null);
like image 26
Cactus Avatar answered Nov 15 '22 16:11

Cactus