I am new to fabric.js and don't have much experience with the browser canvas api so I appreciate all help someone will provide.
The goal to achieve is to draw with mouse arrows in 3 different modes:
There is a very good example - but with just one "tip".
Also a more advanced topic might be: after selecting an already created arrow, to change it (e.g. clicking on a button and change the mode from one headed arrow to two).
_render: function(ctx) {
this.callSuper('_render', ctx);
// do not render if width/height are zeros or object is not visible
if (this.width === 0 || this.height === 0 || !this.visible) return;
ctx.save();
var xDiff = this.x2 - this.x1;
var yDiff = this.y2 - this.y1;
var angle = Math.atan2(yDiff, xDiff);
ctx.translate(xDiff / 2, yDiff / 2);
ctx.rotate(angle);
ctx.beginPath();
//move 10px in front of line to start the arrow so it does not have the square line end showing in front (0,0)
ctx.moveTo(10, 0);
ctx.lineTo(-20, 15);
ctx.lineTo(-20, -15);
ctx.closePath();
ctx.fillStyle = this.stroke;
ctx.fill();
ctx.restore();
}
This particular part might be changed in place of adding another head of the arrow: <--->
Link to working JFiddle with one head: Fiddle
Thank you in advance for your help. All the best!
Translate the context to both the end points of line, then rotate to draw the arrow heads.
DEMO
// Extended fabric line class
fabric.LineArrow = fabric.util.createClass(fabric.Line, {
type: 'lineArrow',
initialize: function(element, options) {
options || (options = {});
this.callSuper('initialize', element, options);
},
toObject: function() {
return fabric.util.object.extend(this.callSuper('toObject'));
},
_render: function(ctx) {
this.ctx = ctx;
this.callSuper('_render', ctx);
let p = this.calcLinePoints();
let xDiff = this.x2 - this.x1;
let yDiff = this.y2 - this.y1;
let angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x2, p.y2);
ctx.save();
xDiff = -this.x2 + this.x1;
yDiff = -this.y2 + this.y1;
angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x1, p.y1);
},
drawArrow: function(angle, xPos, yPos) {
this.ctx.save();
this.ctx.translate(xPos, yPos);
this.ctx.rotate(angle);
this.ctx.beginPath();
// Move 5px in front of line to start the arrow so it does not have the square line end showing in front (0,0)
this.ctx.moveTo(10, 0);
this.ctx.lineTo(-15, 15);
this.ctx.lineTo(-15, -15);
this.ctx.closePath();
this.ctx.fillStyle = this.stroke;
this.ctx.fill();
this.ctx.restore();
}
});
fabric.LineArrow.fromObject = function(object, callback) {
callback && callback(new fabric.LineArrow([object.x1, object.y1, object.x2, object.y2], object));
};
fabric.LineArrow.async = true;
var Arrow = (function() {
function Arrow(canvas) {
this.canvas = canvas;
this.className = 'Arrow';
this.isDrawing = false;
this.bindEvents();
}
Arrow.prototype.bindEvents = function() {
var inst = this;
inst.canvas.on('mouse:down', function(o) {
inst.onMouseDown(o);
});
inst.canvas.on('mouse:move', function(o) {
inst.onMouseMove(o);
});
inst.canvas.on('mouse:up', function(o) {
inst.onMouseUp(o);
});
inst.canvas.on('object:moving', function(o) {
inst.disable();
})
}
Arrow.prototype.onMouseUp = function(o) {
var inst = this;
this.line.set({
dirty: true,
objectCaching: true
});
inst.canvas.renderAll();
inst.disable();
};
Arrow.prototype.onMouseMove = function(o) {
var inst = this;
if (!inst.isEnable()) {
return;
}
var pointer = inst.canvas.getPointer(o.e);
var activeObj = inst.canvas.getActiveObject();
activeObj.set({
x2: pointer.x,
y2: pointer.y
});
activeObj.setCoords();
inst.canvas.renderAll();
};
Arrow.prototype.onMouseDown = function(o) {
var inst = this;
inst.enable();
var pointer = inst.canvas.getPointer(o.e);
var points = [pointer.x, pointer.y, pointer.x, pointer.y];
this.line = new fabric.LineArrow(points, {
strokeWidth: 5,
fill: 'red',
stroke: 'red',
originX: 'center',
originY: 'center',
hasBorders: false,
hasControls: false,
objectCaching: false,
perPixelTargetFind: true
});
inst.canvas.add(this.line).setActiveObject(this.line);
};
Arrow.prototype.isEnable = function() {
return this.isDrawing;
}
Arrow.prototype.enable = function() {
this.isDrawing = true;
}
Arrow.prototype.disable = function() {
this.isDrawing = false;
}
return Arrow;
}());
var canvas = new fabric.Canvas('canvas', {
selection: false
});
var arrow = new Arrow(canvas);
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.17/fabric.min.js"></script>
Please draw arrow here
<div id="canvasContainer">
<canvas id="canvas" width="400" height="400" style="border: solid 1px"></canvas>
</div>
In order to do simple line, one head or two heads for an arrow you'll need to path a custom option. I updated @Durga code using custom option. I have used and array: heads: [1,1]
. Available options for the heads can be 0 or 1. 0 - no head, 1 - with head. So in that case you can control which head to display: left, right, both or nothing:
// Extended fabric line class
fabric.LineArrow = fabric.util.createClass(fabric.Line, {
type: 'lineArrow',
initialize: function(element, options) {
options || (options = {});
this.callSuper('initialize', element, options);
},
toObject: function() {
return fabric.util.object.extend(this.callSuper('toObject'));
},
_render: function(ctx) {
this.ctx = ctx;
this.callSuper('_render', ctx);
let p = this.calcLinePoints();
let xDiff = this.x2 - this.x1;
let yDiff = this.y2 - this.y1;
let angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x2, p.y2, this.heads[0]);
ctx.save();
xDiff = -this.x2 + this.x1;
yDiff = -this.y2 + this.y1;
angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x1, p.y1,this.heads[1]);
},
drawArrow: function(angle, xPos, yPos, head) {
this.ctx.save();
if (head) {
this.ctx.translate(xPos, yPos);
this.ctx.rotate(angle);
this.ctx.beginPath();
// Move 5px in front of line to start the arrow so it does not have the square line end showing in front (0,0)
this.ctx.moveTo(10, 0);
this.ctx.lineTo(-15, 15);
this.ctx.lineTo(-15, -15);
this.ctx.closePath();
}
this.ctx.fillStyle = this.stroke;
this.ctx.fill();
this.ctx.restore();
}
});
fabric.LineArrow.fromObject = function(object, callback) {
callback && callback(new fabric.LineArrow([object.x1, object.y1, object.x2, object.y2], object));
};
fabric.LineArrow.async = true;
var Arrow = (function() {
function Arrow(canvas) {
this.canvas = canvas;
this.className = 'Arrow';
this.isDrawing = false;
this.bindEvents();
}
Arrow.prototype.bindEvents = function() {
var inst = this;
inst.canvas.on('mouse:down', function(o) {
inst.onMouseDown(o);
});
inst.canvas.on('mouse:move', function(o) {
inst.onMouseMove(o);
});
inst.canvas.on('mouse:up', function(o) {
inst.onMouseUp(o);
});
inst.canvas.on('object:moving', function(o) {
inst.disable();
})
}
Arrow.prototype.onMouseUp = function(o) {
var inst = this;
this.line.set({
dirty: true,
objectCaching: true
});
inst.canvas.renderAll();
inst.disable();
};
Arrow.prototype.onMouseMove = function(o) {
var inst = this;
if (!inst.isEnable()) {
return;
}
var pointer = inst.canvas.getPointer(o.e);
var activeObj = inst.canvas.getActiveObject();
activeObj.set({
x2: pointer.x,
y2: pointer.y
});
activeObj.setCoords();
inst.canvas.renderAll();
};
Arrow.prototype.onMouseDown = function(o) {
var inst = this;
inst.enable();
var pointer = inst.canvas.getPointer(o.e);
var points = [pointer.x, pointer.y, pointer.x, pointer.y];
this.line = new fabric.LineArrow(points, {
strokeWidth: 5,
fill: 'red',
stroke: 'red',
originX: 'center',
originY: 'center',
hasBorders: false,
hasControls: false,
objectCaching: false,
perPixelTargetFind: true,
heads: [1, 0]
});
inst.canvas.add(this.line).setActiveObject(this.line);
};
Arrow.prototype.isEnable = function() {
return this.isDrawing;
}
Arrow.prototype.enable = function() {
this.isDrawing = true;
}
Arrow.prototype.disable = function() {
this.isDrawing = false;
}
return Arrow;
}());
var canvas = new fabric.Canvas('canvas', {
selection: false
});
var arrow = new Arrow(canvas);
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.17/fabric.min.js"></script>
Please draw arrow here
<div id="canvasContainer">
<canvas id="canvas" width="400" height="400" style="border: solid 1px"></canvas>
</div>https://stackoverflow.com/questions/53114152/draw-two-head-arrows-in-fabric-js#
P.S. all credits for Durga. I just did small modifications to his code.
UPDATE to use dynamic stroke width
To use dynamic stroke width, drawArrow
must take strokeWidth
into drawing a triangle, so it will be the following changes inside drawArrow
function:
this.ctx.moveTo(this.strokeWidth, 0);
this.ctx.lineTo(-this.strokeWidth*2, this.strokeWidth*2);
this.ctx.lineTo(-this.strokeWidth*2, -this.strokeWidth*2);
Final code is here:
// Extended fabric line class
fabric.LineArrow = fabric.util.createClass(fabric.Line, {
type: 'lineArrow',
initialize: function(element, options) {
options || (options = {});
this.callSuper('initialize', element, options);
},
toObject: function() {
return fabric.util.object.extend(this.callSuper('toObject'));
},
_render: function(ctx) {
this.ctx = ctx;
this.callSuper('_render', ctx);
let p = this.calcLinePoints();
let xDiff = this.x2 - this.x1;
let yDiff = this.y2 - this.y1;
let angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x2, p.y2, this.heads[0]);
ctx.save();
xDiff = -this.x2 + this.x1;
yDiff = -this.y2 + this.y1;
angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x1, p.y1,this.heads[1]);
},
drawArrow: function(angle, xPos, yPos, head) {
this.ctx.save();
if (head) {
this.ctx.translate(xPos, yPos);
this.ctx.rotate(angle);
this.ctx.beginPath();
this.ctx.moveTo(this.strokeWidth, 0);
this.ctx.lineTo(-this.strokeWidth*2, this.strokeWidth*2);
this.ctx.lineTo(-this.strokeWidth*2, -this.strokeWidth*2);
this.ctx.closePath();
}
this.ctx.fillStyle = this.stroke;
this.ctx.fill();
this.ctx.restore();
}
});
fabric.LineArrow.fromObject = function(object, callback) {
callback && callback(new fabric.LineArrow([object.x1, object.y1, object.x2, object.y2], object));
};
fabric.LineArrow.async = true;
var Arrow = (function() {
function Arrow(canvas) {
this.canvas = canvas;
this.className = 'Arrow';
this.isDrawing = false;
this.bindEvents();
}
Arrow.prototype.bindEvents = function() {
var inst = this;
inst.canvas.on('mouse:down', function(o) {
inst.onMouseDown(o);
});
inst.canvas.on('mouse:move', function(o) {
inst.onMouseMove(o);
});
inst.canvas.on('mouse:up', function(o) {
inst.onMouseUp(o);
});
inst.canvas.on('object:moving', function(o) {
inst.disable();
})
}
Arrow.prototype.onMouseUp = function(o) {
var inst = this;
this.line.set({
dirty: true,
objectCaching: true
});
inst.canvas.renderAll();
inst.disable();
};
Arrow.prototype.onMouseMove = function(o) {
var inst = this;
if (!inst.isEnable()) {
return;
}
var pointer = inst.canvas.getPointer(o.e);
var activeObj = inst.canvas.getActiveObject();
activeObj.set({
x2: pointer.x,
y2: pointer.y
});
activeObj.setCoords();
inst.canvas.renderAll();
};
Arrow.prototype.onMouseDown = function(o) {
var inst = this;
inst.enable();
var pointer = inst.canvas.getPointer(o.e);
var points = [pointer.x, pointer.y, pointer.x, pointer.y];
this.line = new fabric.LineArrow(points, {
strokeWidth: 20,
fill: 'red',
stroke: 'red',
originX: 'center',
originY: 'center',
hasBorders: false,
hasControls: false,
objectCaching: false,
perPixelTargetFind: true,
heads: [1, 0]
});
inst.canvas.add(this.line).setActiveObject(this.line);
};
Arrow.prototype.isEnable = function() {
return this.isDrawing;
}
Arrow.prototype.enable = function() {
this.isDrawing = true;
}
Arrow.prototype.disable = function() {
this.isDrawing = false;
}
return Arrow;
}());
var canvas = new fabric.Canvas('canvas', {
selection: false
});
var arrow = new Arrow(canvas);
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.17/fabric.min.js"></script>
Please draw arrow here
<div id="canvasContainer">
<canvas id="canvas" width="800" height="800" style="border: solid 1px"></canvas>
</div>
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