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Draw on python tkinter canvas using mouse and obtain points to a list?

I'm working on a Python application using tkinter. What I want to do is to draw on canvas coordinates, and the points will be recorded to a list so I can do calculation later. If it's not possible, would you recommend any other tools or GUI platform that can do this?

Edit: What I have so far is an application that can take points from a list and draw on the canvas. I would like the opposite way to work too.

from tkinter import *
from tkinter.filedialog import askopenfilename
from tkinter.messagebox import showerror
from tkinter import ttk
import tkinter
import threading

another_points = []

class Waveform(Frame):
   def __init__(self, master):
      ttk.Frame.__init__(self, master)
      self.master = master

      self.points = [10, 20, 30]
      self.create_widget()

   def create_widget(self):

      self.LoadFrame = ttk.LabelFrame(self.master, text = "Load")
      self.LoadFrame.pack(side = "left", padx = 10, pady = 10)
      self.PlotFrame()

      self.anotherFrame = ttk.LabelFrame(self.LoadFrame, text = "Browse")
      self.anotherFrame.pack(fill = "both", padx = 10, pady = 10)
      self.OpenFileButton = ttk.Button(self.anotherFrame, text = "Browse", command = self.load_file)
      self.OpenFileButton.grid(row = 0, column = 0)

   def load_file(self):
      fname = askopenfilename(filetypes = (("Text files", "*.txt"), ("All files", "*.*")))
      another_points[:] = []
      self.points[:] = []
      if fname:
         try:
            print (fname)
            with open(fname) as f:
               for line in f:
                  another_points.append(float(line.rstrip()))

            self.points = another_points

         except:
            print ("Error")
         return


   def PlotFrame(self):
      self.PlotFrame = ttk.LabelFrame(self.master, text = "X/Y Coordinates")
      self.PlotFrame.pack(side = LEFT, padx = 10, pady = 10)

      self.width = 400
      self.height = 350
      self.pressure = 75
      self.x_increment = 1
      self.x_factor = 0.04
      self.y_amplitude = 80


      def draw():
         self.GraphFrame.delete(self.sin_line)
         self.xy1 = []
         self.xy2 = self.points
         for x in range(len(self.xy2)):
            self.xy1.append(x + 25)
            self.xy1.append(self.height - self.xy2[x])

         self.sin_line = self.GraphFrame.create_line(self.xy1, fill = "yellow")

      self.UpdateButton = ttk.Button(self.PlotFrame, text = "Update", command = draw)
      self.UpdateButton.pack()

      self.GraphFrame = Canvas(self.PlotFrame, width = self.width, height = self.height, bg = "black")

      self.GraphFrame.pack()
      self.original = []

      self.mock = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
      for x in range(len(self.mock)):
         self.original.append((x + 5)*10)
         self.original.append((self.height - self.mock[x])/100)

      self.sin_line = self.GraphFrame.create_line(self.original, fill = "yellow")


if __name__ == "__main__":
    master = Tk()
    Waveform(master).pack(side = "top", fill ="both", expand = True)
    master.mainloop()

-Thanks

like image 268
Iker Hua Avatar asked Feb 06 '23 17:02

Iker Hua


1 Answers

Start with

import tkinter as tk
root = tk.Tk()
def mmove(event):
    print(event.x, event.y)
root.bind('<Motion>', mmove)
root.mainloop()

Then elaborate as you wish. Bind motion to a canvas, draw points on the canvas, append pairs to a list, bind clicks instead or in addition, filter the stream of points, etc.

like image 101
Terry Jan Reedy Avatar answered Feb 08 '23 07:02

Terry Jan Reedy