Is there any way to display skew borders at the top and bottom? I came up with the solution below by using two images (top_layout and bottom_layout.png). Is there any other way to make those color bars with shadows without using static images?
return Container(
color: const Color.fromARGB(255, 236, 0, 140),
child: Container(
padding: const EdgeInsets.all(8.0),
child: Container(
color: Colors.white,
margin:
EdgeInsets.only(top: 60.0, bottom: 20.0, left: 15.0, right: 15.0),
child: Stack(
children: <Widget>[
Positioned.fill(
child: Image.asset(
"assets/imgs/top_layout.png",
fit: BoxFit.fitWidth,
alignment: Alignment.topCenter,
),
),
Positioned.fill(
child: Image.asset(
"assets/imgs/xbottom_layout.png",
fit: BoxFit.fitWidth,
alignment: Alignment.bottomLeft,
),
),
],
),
),
),
);
}
How to Add Vertical Divider: VerticalDivider( color: Colors. black, //color of divider width: 10, //width space of divider thickness: 3, //thickness of divier line indent: 10, //Spacing at the top of divider. endIndent: 10, //Spacing at the bottom of divider. )
To draw a curved shape in the screen you will need to use the method quadraticBezierTo(double x1, double y1, double x2, double y2) . This is going to move the path from the current point to the given point (x2,y2), using (x1,y1) as the control point.
To paint in Flutter you use the CustomPaint
widget. The CustomPaint
widget takes a CustomPainter
object as a parameter. In that class you have to override the paint
method, which gives you a canvas that you can paint on. Here is the code to draw the line in the image above.
@override
void paint(Canvas canvas, Size size) {
final p1 = Offset(50, 50);
final p2 = Offset(250, 150);
final paint = Paint()
..color = Colors.black
..strokeWidth = 4;
canvas.drawLine(p1, p2, paint);
}
Notes:
drawLine
method draws a line connecting the two points you give it.Offset
is a pair of (dx, dy)
doubles, offset from the top left corner of the CustomPaint
widget.You could do something similar with the drawPoints
method using the PointMode.polygon
option.
@override
void paint(Canvas canvas, Size size) {
final pointMode = ui.PointMode.polygon;
final points = [
Offset(50, 100),
Offset(150, 75),
Offset(250, 250),
Offset(130, 200),
Offset(270, 100),
];
final paint = Paint()
..color = Colors.black
..strokeWidth = 4
..strokeCap = StrokeCap.round;
canvas.drawPoints(pointMode, points, paint);
}
Here is the main.dart code so that you can see it in context.
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: HomeWidget(),
),
);
}
}
class HomeWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: CustomPaint( // <-- CustomPaint widget
size: Size(300, 300),
painter: MyPainter(),
),
);
}
}
class MyPainter extends CustomPainter { // <-- CustomPainter class
@override
void paint(Canvas canvas, Size size) {
// <-- Insert your painting code here.
}
@override
bool shouldRepaint(CustomPainter old) {
return false;
}
}
See this article for my fuller answer.
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