After going through several blogs & forums I didn't find an appropriate solution for drawing inclined/angled text using core Text on a views context.
So here is how it goes.
I have a view whose - (void)drawRect:(CGRect)rect
is invoked to draw a string (multi or single line text) on screen.
CODE:
- (void)drawRect:(CGRect)rect
{
NSString *text = @"This is some text being drawn by CoreText!\nAnd some more text on another line!";
//Core Text (Create Attributed String)
UIColor *textColor = [UIColor blackColor];
CGColorRef color = textColor.CGColor;
CTFontRef font = CTFontCreateWithName((CFStringRef) @"HelveticaNeue", 20.0, NULL);
CTTextAlignment theAlignment = kCTTextAlignmentLeft;
CFIndex theNumberOfSettings = 1;
CTParagraphStyleSetting theSettings[1] =
{
{ kCTParagraphStyleSpecifierAlignment, sizeof(CTTextAlignment),
&theAlignment }
};
CTParagraphStyleRef paragraphStyle = CTParagraphStyleCreate(theSettings, theNumberOfSettings);
NSDictionary *attributesDict = [NSDictionary dictionaryWithObjectsAndKeys:
CFBridgingRelease(font), (NSString *)kCTFontAttributeName,
color, (NSString *)kCTForegroundColorAttributeName,
paragraphStyle, (NSString *) kCTParagraphStyleAttributeName,
nil];
NSAttributedString *stringToDraw = [[NSAttributedString alloc] initWithString:text attributes:attributesDict];
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)stringToDraw);
//Create Frame
CGMutablePathRef path = CGPathCreateMutable();
CGAffineTransform transform = CGAffineTransformMakeScale(1, -1);
//First translate your image View according to transform
transform = CGAffineTransformTranslate(transform, 0, - self.bounds.size.height);
// Then whenever you want any point according to UIKit related coordinates apply this transformation on the point or rect.
CGRect frameText = CGRectMake(60, 100, 200, 200);
CGRect newRectForUIKit = CGRectApplyAffineTransform(frameText, transform);
CGPathAddRect(path, NULL, newRectForUIKit);
CTFrameRef frame = CTFramesetterCreateFrame(framesetter, CFRangeMake(0, 0), path, NULL);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextSetTextMatrix(ctx, CGAffineTransformIdentity);
CGContextTranslateCTM(ctx, 0, ([self bounds]).size.height );
CGContextScaleCTM(ctx, 1.0, -1.0);
//Draw Frame
CTFrameDraw(frame, ctx);
//Release all retained objects
CFRelease(path);
}
Output:
Apart from drawing text I want to add an angle to the entire drawn text. Something like this(Required output)
So how do I add an rotation angle to the drawn text in core text?
Note: 1)A single context can have multiple drawn text objects with their respective angles as shown below
I hope my question is clear.
Apply the rotation to the context before drawing the CTFrameRef
into it.
Edit : If you want multiple angles, you need to save/restore the graphics states, each time. Something like :
- (void)drawRect:(CGRect)rect
{
NSString *text = @"This is some text being drawn by CoreText!\nAnd some more text on another line!";
//Core Text (Create Attributed String)
UIColor *textColor = [UIColor blackColor];
CGColorRef color = textColor.CGColor;
CTFontRef font = CTFontCreateWithName((CFStringRef) @"HelveticaNeue", 20.0, NULL);
CTTextAlignment theAlignment = kCTTextAlignmentLeft;
CFIndex theNumberOfSettings = 1;
CTParagraphStyleSetting theSettings[1] =
{
{ kCTParagraphStyleSpecifierAlignment, sizeof(CTTextAlignment),
&theAlignment }
};
CTParagraphStyleRef paragraphStyle = CTParagraphStyleCreate(theSettings, theNumberOfSettings);
NSDictionary *attributesDict = [NSDictionary dictionaryWithObjectsAndKeys:
CFBridgingRelease(font), (NSString *)kCTFontAttributeName,
color, (NSString *)kCTForegroundColorAttributeName,
paragraphStyle, (NSString *) kCTParagraphStyleAttributeName,
nil];
NSAttributedString *stringToDraw = [[NSAttributedString alloc] initWithString:text attributes:attributesDict];
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)stringToDraw);
//Create Frame
CGMutablePathRef path = CGPathCreateMutable();
CGRect frameText = CGRectMake(60, 100, 200, 200);
CGPathAddRect(path, NULL, frameText);
CTFrameRef frame = CTFramesetterCreateFrame(framesetter, CFRangeMake(0, 0), path, NULL);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextSaveGState(ctx); /* save Graphic State for context rotation */
// transform (rotate) context
CGAffineTransform transform = CGAffineTransformMakeTranslation(self.bounds.size.width / 2.f, self.bounds.size.height / 2.f);
CGFloat rotation = -M_PI / 2.f;
transform = CGAffineTransformRotate(transform,rotation);
transform = CGAffineTransformTranslate(transform,-self.bounds.size.width / 2.f, -self.bounds.size.height / 2.f);
CGContextConcatCTM(ctx, transform);
CGContextSaveGState(ctx);
CGContextSetTextMatrix(ctx, CGAffineTransformIdentity);
CGContextTranslateCTM(ctx, 0, ([self bounds]).size.height );
CGContextScaleCTM(ctx, 1.0, -1.0);
//Draw Frame
CTFrameDraw(frame, ctx);
//Release all retained objects
CFRelease(path);
CGContextRestoreGState(ctx);
CGContextRestoreGState(ctx); /* restore Graphic State for context rotation */
CGContextSaveGState(ctx); /* save Graphic States for another drawing */
/* lets draw another string with different angle */
attributesDict = [NSDictionary dictionaryWithObjectsAndKeys:
CFBridgingRelease(CTFontCreateWithName((CFStringRef) @"HelveticaNeue", 14.0, NULL)), (NSString *)kCTFontAttributeName,
[UIColor yellowColor].CGColor, (NSString *)kCTForegroundColorAttributeName,
nil];
stringToDraw = [[NSAttributedString alloc] initWithString:@"another piece of text to drawn on same context with no angle" attributes:attributesDict];
framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)stringToDraw);
path = CGPathCreateMutable();
CGPathAddRect(path, NULL, CGRectMake(60, -100, 200, 200));
frame = CTFramesetterCreateFrame(framesetter, CFRangeMake(0, 0), path, NULL);
CFRelease(path);
CGContextSetTextMatrix(ctx, CGAffineTransformIdentity);
CGContextTranslateCTM(ctx, 0, ([self bounds]).size.height );
CGContextScaleCTM(ctx, 1.0, -1.0);
CTFrameDraw(frame, ctx);
/**
* @note don't forget to restore a previously saved GState, or this will be source of problems
*/
CGContextRestoreGState(ctx);
CFRelease(frame);
CFRelease(framesetter);
}
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