I know that it is possible to draw a circle in QML using the following code:
Rectangle {
width: 150
height: 150
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
color: "#095e7b"
border.color: "#0a2f4a"
border.width: 2
radius: width*0.5
}
My question is: what if I need to draw a sector of a circle. (Pizza Slices) and make each of these slices clickable? Can I do this using QML only?
Yes, using Canvas (and Context2D):
import QtQuick 2.3
Rectangle {
width: 400
height: 400
Canvas {
anchors.fill: parent
onPaint: {
var ctx = getContext("2d");
ctx.reset();
var centreX = width / 2;
var centreY = height / 2;
ctx.beginPath();
ctx.fillStyle = "black";
ctx.moveTo(centreX, centreY);
ctx.arc(centreX, centreY, width / 4, 0, Math.PI * 0.5, false);
ctx.lineTo(centreX, centreY);
ctx.fill();
ctx.beginPath();
ctx.fillStyle = "red";
ctx.moveTo(centreX, centreY);
ctx.arc(centreX, centreY, width / 4, Math.PI * 0.5, Math.PI * 2, false);
ctx.lineTo(centreX, centreY);
ctx.fill();
}
}
}
I actually took the code for this from this answer, as Qt's Canvas implements the HTML5 Canvas API. This makes it really easy to find examples on the web; just search for "draw pie slice blah html5 canvas", for example.
For the mouse detection, you'll have to brush off your maths skills...
... or just steal the code from here. :)
Note that Canvas only repaints when it's resized, or when requestPaint() is called, so if you want to change the colour of a slice depending on the mouse position, you'll need to call that function to see the colour change.
Draw it using qml, you don't need the canvas. As a guideline I usually go through Qt's examples before deciding on an implementation. The code below can be found in "Shapes" example.
import QtQuick 2.11
import QtQuick.Shapes 1.15
Shape {
width: 120
height: 130
anchors.bottom: parent.bottom
anchors.right: parent.right
// multisample, decide based on your scene settings
layer.enabled: true
layer.samples: 4
ShapePath {
fillColor: "black"
strokeColor: "darkBlue"
strokeWidth: 20
capStyle: ShapePath.FlatCap
PathAngleArc {
centerX: 65; centerY: 95
radiusX: 45; radiusY: 45
startAngle: -180
sweepAngle: 180
}
}
}
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