The following code defines my Bitmap:
Resources res = context.getResources();
mBackground = BitmapFactory.decodeResource(res, R.drawable.background);
// scale bitmap
int h = 800; // height in pixels
int w = 480; // width in pixels
// Make sure w and h are in the correct order
Bitmap scaled = Bitmap.createScaledBitmap(mBackground, w, h, true);
... And the following code is used to execute/draw it (the unscaled Bitmap):
canvas.drawBitmap(mBackground, 0, 0, null);
My question is, how might I set it to draw the scaled Bitmap returned in the form of Bitmap scaled
, and not the original?
Use the Canvas method public void drawBitmap (Bitmap bitmap, Rect src, RectF dst, Paint paint) . Set dst to the size of the rectangle you want the entire image to be scaled into. EDIT: Here's a possible implementation for drawing the bitmaps in squares across on the canvas.
Canvas is the place or medium where perfroms/executes the operation of drawing, and Bitmap is responsible for storing the pixel of the picture you draw.
To create a bitmap from a resource, you use the BitmapFactory method decodeResource(): Bitmap bitmap = BitmapFactory. decodeResource(getResources(), R. drawable.
Define a new class member variable:
Bitmap mScaledBackground;
Then, assign your newly created scaled bitmap to it:
mScaledBackground = scaled;
Then, call in your draw method:
canvas.drawBitmap(mScaledBackground, 0, 0, null);
Note that it is not a good idea to hard-code screen size in the way you did in your snippet above. Better would be to fetch your device screen size in the following way:
int width = getWindowManager().getDefaultDisplay().getWidth();
int height = getWindowManager().getDefaultDisplay().getHeight();
And it would be probably better not to declare a new bitmap for the only purpose of drawing your original background in a scaled way. Bitmaps consume a lot of precious resources, and usually a phone is limited to a few MB of Bitmaps you can load before your app ungracefully fails. Instead you could do something like this:
Rect src = new Rect(0, 0, bitmap.getWidth() - 1, bitmap.getHeight() - 1);
Rect dest = new Rect(0, 0, width - 1, height - 1);
canvas.drawBitmap(mBackground, src, dest, null);
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