I have 2 DIVs need to be connected with a line once user click. I develop my project in angular. Can anyone help me? I really need the solution.
See my snippet for more clear.
.padding-answer-line-mapping
{
padding-bottom:8px;
}
.answer-container
{
width:40px;
height:40px;
background-color:#ccc;
border:1px solid #ccc;
margin:2px;
float:left;
text-align:center;
padding-top:8px;
cursor:pointer;
position:relative;
}
.answer-container:hover, .answer-container:focus, .answer-container:active
{
background-color: #0076e9;
color: white;
border: 1px solid #0076e9;
}
.round-pointer-right
{
position: absolute;
background-color:#ccc;
cursor:pointer;
width:10px;
height:10px;
border-radius: 50%;
right:0px;
top:14px;
margin-right:-20px;
}
.round-pointer-left
{
position: absolute;
background-color:#ccc;
cursor:pointer;
width:10px;
height:10px;
border-radius: 50%;
left:0px;
top:14px;
margin-left:-20px;
}
<link href="http://code.ionicframework.com/1.3.1/css/ionic.css" rel="stylesheet"/>
Match the following items.
<div class="row padding-answer-line-mapping">
<div class="col answer-container">
One
<div class="round-pointer-right"></div>
</div>
<div class="col">
</div>
<div class="col answer-container">
2
<div class="round-pointer-left"></div>
</div>
</div>
<div class="row padding-answer-line-mapping">
<div class="col answer-container">
Two
<div class="round-pointer-right"></div>
</div>
<div class="col">
</div>
<div class="col answer-container">
1
<div class="round-pointer-left"></div>
</div>
</div>
You might use lineTo from canvas context. See https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D for more details.
First, you define a canvas on html:
<canvas id="connection-canvas"></canvas>
Then you might draw a line on it:
function drawLine(p1, p2) {
var canvas = document.getElementById("connection-canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(p1.x, p1.y);
ctx.lineTo(p2.x, p2.y);
ctx.stroke();
}
All you need is to figure out the offset of your "round-pointers":
function getPoint(answerElement) {
var roundPointer = answerElement.lastElementChild;
return {
y: answerElement.offsetTop + roundPointer.offsetTop + roundPointer.offsetHeight / 2,
x: answerElement.offsetLeft + roundPointer.offsetLeft + roundPointer.offsetWidth / 2
};
}
So you could with these two functions get the center point of a "round-pointer" and draw a line in canvas from it to another "round-pointer", assuming that the canvas is positioned on same answer-container's offset parent and its size must be large enough.
Next you have to deal with selecting the two answers to connect them. Below there is a demo for you. This demo does not handle erasing a line, if you change an answer.
var lastSelection;
// Add click listener for answer-container
function listenToClick() {
var rows = document.querySelectorAll('.row'),
row;
var cols, col;
for (row = 0; row < rows.length; row++) {
cols = rows[row].children;
for (col = 0; col < cols.length; col++) {
// Bind information about which answer is this,
// so we can prevent from connecting two answers on
// same column.
cols[col].addEventListener('click', selectAnswer.bind({
row: row,
col: col,
element: cols[col]
}));
}
}
}
// This is fired when a answer-container is clicked.
function selectAnswer(event) {
if (lastSelection) {
lastSelection.element.classList.remove('selected');
}
if (!lastSelection || lastSelection.col === this.col) {
lastSelection = this;
this.element.classList.add('selected');
} else {
drawLine(getPoint(this.element), getPoint(lastSelection.element));
lastSelection = null;
}
}
function getPoint(answerElement) {
var roundPointer = answerElement.lastElementChild;
return {
y: answerElement.offsetTop + roundPointer.offsetTop + roundPointer.offsetHeight / 2,
x: answerElement.offsetLeft + roundPointer.offsetLeft + roundPointer.offsetWidth / 2
};
}
function drawLine(p1, p2) {
var canvas = document.getElementById("connection-canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(p1.x, p1.y);
ctx.lineTo(p2.x, p2.y);
ctx.stroke();
}
function resizeCanvas() {
var canvas = document.getElementById("connection-canvas");
var ctx = canvas.getContext("2d");
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
}
listenToClick();
resizeCanvas();
.padding-answer-line-mapping
{
padding-bottom:8px;
}
.answer-container
{
width:40px;
height:40px;
background-color:#ccc;
border:1px solid #ccc;
margin:2px;
float:left;
text-align:center;
padding-top:8px;
cursor:pointer;
position:relative;
}
.answer-container:hover, .answer-container:focus, .answer-container:active
{
background-color: #0076e9;
color: white;
border: 1px solid #0076e9;
}
.round-pointer-right
{
position: absolute;
background-color:#ccc;
cursor:pointer;
width:10px;
height:10px;
border-radius: 50%;
right:0px;
top:14px;
margin-right:-20px;
}
.round-pointer-left
{
position: absolute;
background-color:#ccc;
cursor:pointer;
width:10px;
height:10px;
border-radius: 50%;
left:0px;
top:14px;
margin-left:-20px;
}
.selected {
background-color: red;
}
<link href="//code.ionicframework.com/1.3.1/css/ionic.css" rel="stylesheet"/>
Match the following items.
<canvas id="connection-canvas" style="position: absolute; top: 0; left: 0; right: 0; bottom: 0"></canvas>
<div class="row padding-answer-line-mapping">
<div class="col answer-container">
One
<div class="round-pointer-right"></div>
</div>
<div class="col">
</div>
<div class="col answer-container">
2
<div class="round-pointer-left"></div>
</div>
</div>
<div class="row padding-answer-line-mapping">
<div class="col answer-container">
Two
<div class="round-pointer-right"></div>
</div>
<div class="col">
</div>
<div class="col answer-container">
1
<div class="round-pointer-left"></div>
</div>
</div>
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