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Download File from Server with Blazor App

I have created an HttpGet in my Server-API which creates a CSV-File and returns it with FileStreamResult:

[HttpGet]
public IActionResult Get() {
    // do logic to create csv in memoryStream

    return new FileStreamResult(memoryStream, "text/csv;charset=utf-8") {
        FileDownloadName = "products.csv",
    };
}

In my Blazor-Client App, I have created a Button with a handler:

private async Task DownloadCatalog() {
    var file = HttpClient.GetAsync("api/csvProduct");

    // ... how do I download the file in the browser?
}

The Get in the Controller is called, but I don't know what to do so that the file is downloaded in the browser after the api call.

like image 670
BennoDual Avatar asked Jul 15 '21 11:07

BennoDual


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Video Answer


1 Answers

Browsers don't allow scripts to write to the file system, whether written in JavaScript or WebAssembly. The download dialog is displayed by the browser only when the user clicks on a link.

Using a link button

If the final file is returned directly from the server, the easiest solution is to use a link button with a URL to the API endpoint, possibly calculated at runtime. You can use the download attribute to specify a file name. When the user clicks on the link, the file will be retrieved and saved using the download name

For example :

<a id="exportCsv" class="btn" href="api/csvProduct" download="MyFile.csv" 
   role="button" target="=_top">Export to CSV</a>

or

@if (_exportUrl != null)
{
    <a id="exportCsv" class="btn" href="@_exportUrl" download="MyFile.csv" 
       role="button" target="=_top">Export to Csv</a>
}

...
int _productId=0;
string? _exportUrl=null;

async Task Search()
{
   //Get and display a product summary
   _model=await GetProductSummary(_productId);
   //Activate the download URL 
   _exportUrl = $"api/csvProduct/{_productId}";
}

Using a dynamically generated data link

If that's not possible, you have to create a link element in JavaScript with a data URL, or a Blob, and click it. That's SLOOOOW for three reasons :

  1. You're making an in-memory copy of the downloaded file that's at least 33% larger than the original.
  2. JS interop data marshalling is slow, which means that passing the bytes from Blazor to Javascript is also slow.
  3. Byte arrays are passed as Base64 strings. These need to be decoded back into a byte array to be used as blobs.

The article Generating and efficiently exporting a file in a Blazor WebAssembly application shows how to pass the bytes without marshaling using some Blazor runtime tricks.

If you use Blazor WASM, you can use use InvokeUnmarshalled to pass a byte[] array and have it appear as a Uint8Array in JavaScript.

    byte[] file = Enumerable.Range(0, 100).Cast<byte>().ToArray();
    string fileName = "file.bin";
    string contentType = "application/octet-stream";

    // Check if the IJSRuntime is the WebAssembly implementation of the JSRuntime
    if (JSRuntime is IJSUnmarshalledRuntime webAssemblyJSRuntime)
    {
        webAssemblyJSRuntime.InvokeUnmarshalled<string, string, byte[], bool>("BlazorDownloadFileFast", fileName, contentType, file);
    }
    else
    {
        // Fall back to the slow method if not in WebAssembly
        await JSRuntime.InvokeVoidAsync("BlazorDownloadFile", fileName, contentType, file);
    }

The BlazorDownloadFileFast JavaScript method retrieves the array, converts it to a File and then, through URL.createObjectURL to a safe data URL that can be clicked :

function BlazorDownloadFileFast(name, contentType, content) {
    // Convert the parameters to actual JS types
    const nameStr = BINDING.conv_string(name);
    const contentTypeStr = BINDING.conv_string(contentType);
    const contentArray = Blazor.platform.toUint8Array(content);

    // Create the URL
    const file = new File([contentArray], nameStr, { type: contentTypeStr });
    const exportUrl = URL.createObjectURL(file);

    // Create the <a> element and click on it
    const a = document.createElement("a");
    document.body.appendChild(a);
    a.href = exportUrl;
    a.download = nameStr;
    a.target = "_self";
    a.click();

    // We don't need to keep the url, let's release the memory
    // On Safari it seems you need to comment this line... (please let me know if you know why)
    URL.revokeObjectURL(exportUrl);
    a.remove();
}

With Blazor Server, marshaling is unavoidable. In this case the slower BlazorDownloadFile method is called. The byte[] array is marshaled as a BASE64 string which has to be decoded. Unfortunately, JavaScript's atob and btoa functions can't handle every value so we need another method to decode Base64 into Uint8Array:

function BlazorDownloadFile(filename, contentType, content) {
    // Blazor marshall byte[] to a base64 string, so we first need to convert the string (content) to a Uint8Array to create the File
    const data = base64DecToArr(content);

    // Create the URL
    const file = new File([data], filename, { type: contentType });
    const exportUrl = URL.createObjectURL(file);

    // Create the <a> element and click on it
    const a = document.createElement("a");
    document.body.appendChild(a);
    a.href = exportUrl;
    a.download = filename;
    a.target = "_self";
    a.click();

    // We don't need to keep the url, let's release the memory
    // On Safari it seems you need to comment this line... (please let me know if you know why)
    URL.revokeObjectURL(exportUrl);
    a.remove();
}

And the decoder function, borrowed from Mozilla's Base64 documentation

// Convert a base64 string to a Uint8Array. This is needed to create a blob object from the base64 string.
// The code comes from: https://developer.mozilla.org/fr/docs/Web/API/WindowBase64/D%C3%A9coder_encoder_en_base64
function b64ToUint6(nChr) {
  return nChr > 64 && nChr < 91 ? nChr - 65 : nChr > 96 && nChr < 123 ? nChr - 71 : nChr > 47 && nChr < 58 ? nChr + 4 : nChr === 43 ? 62 : nChr === 47 ? 63 : 0;
}

function base64DecToArr(sBase64, nBlocksSize) {
  var
    sB64Enc = sBase64.replace(/[^A-Za-z0-9\+\/]/g, ""),
    nInLen = sB64Enc.length,
    nOutLen = nBlocksSize ? Math.ceil((nInLen * 3 + 1 >> 2) / nBlocksSize) * nBlocksSize : nInLen * 3 + 1 >> 2,
    taBytes = new Uint8Array(nOutLen);

  for (var nMod3, nMod4, nUint24 = 0, nOutIdx = 0, nInIdx = 0; nInIdx < nInLen; nInIdx++) {
    nMod4 = nInIdx & 3;
    nUint24 |= b64ToUint6(sB64Enc.charCodeAt(nInIdx)) << 18 - 6 * nMod4;
    if (nMod4 === 3 || nInLen - nInIdx === 1) {
      for (nMod3 = 0; nMod3 < 3 && nOutIdx < nOutLen; nMod3++, nOutIdx++) {
        taBytes[nOutIdx] = nUint24 >>> (16 >>> nMod3 & 24) & 255;
      }
      nUint24 = 0;
    }
  }
  return taBytes;
}

Blazor 6

The ASP.NET Core 6 Preview 6 that was released recently no longer marshals byte[] as a Base64 string. It should be possible to use the following function

function BlazorDownloadFile(filename, contentType, data) {

    // Create the URL
    const file = new File([data], filename, { type: contentType });
    const exportUrl = URL.createObjectURL(file);

    // Create the <a> element and click on it
    const a = document.createElement("a");
    document.body.appendChild(a);
    a.href = exportUrl;
    a.download = filename;
    a.target = "_self";
    a.click();

    // We don't need to keep the url, let's release the memory
    // On Safari it seems you need to comment this line... (please let me know if you know why)
    URL.revokeObjectURL(exportUrl);
    a.remove();
}
like image 96
Panagiotis Kanavos Avatar answered Sep 22 '22 15:09

Panagiotis Kanavos