When using DotNetZip, is it possible to get what the final zip file size will be before calling Save(stream)? I have a application(Window Service) where package Stream size is more than 100MB then package will saved and upcoming files add into new package.
I got same question for web application but not understand the answer. Is there any way into DotnetZip to find the size of zip stream before save on I/O system?
I got the solution. Here is code.Now I will create the package which size is less then 100MB.
using System;
using System.Collections;
using System.IO;
using Ionic.Zip;
using Ionic.Zlib;
namespace ZipFileSize1
{
/// <summary>
/// This source code is generate the specified size Packages from the directory.
/// </summary>
class Program
{
/// <summary>
/// The size of Package(100MB).
/// </summary>
public static long m_packageSize = 1024 * 1024 * 100;
/// <summary>
/// Main method of program class.
/// </summary>
/// <param name="args">Command line argument</param>
static void Main(string[] args)
{
Console.WriteLine("Enter Directory Full Name for Compression : ");
var dir = Console.ReadLine();
Console.WriteLine("Zip File saved Location Directory Name : ");
var savedir = Console.ReadLine();
//generate the random zip files.
var zipFile = Path.Combine(savedir, DateTime.Now.Ticks + ".zip");
ZipFiles(dir, savedir);
Console.ReadLine();
}
/// <summary>
/// This method generate the package as per the <c>PackageSize</c> declare.
/// Currently <c>PackageSize</c> is 100MB.
/// </summary>
/// <param name="inputFolderPath">Input folder Path.</param>
/// <param name="outputFolderandFile">Output folder Path.</param>
public static void ZipFiles(string inputFolderPath, string outputFolderandFile)
{
ArrayList ar = GenerateFileList(inputFolderPath); // generate file list
int trimLength = (Directory.GetParent(inputFolderPath)).ToString().Length;
// find number of chars to remove // from original file path
trimLength += 1; //remove '\'
// Output file stream of package.
FileStream ostream;
byte[] obuffer;
// Output Zip file name.
string outPath = Path.Combine(outputFolderandFile, DateTime.Now.Ticks + ".zip");
ZipOutputStream oZipStream = new ZipOutputStream(File.Create(outPath), true); // create zip stream
// Compression level of zip file.
oZipStream.CompressionLevel = CompressionLevel.Default;
// Initialize the zip entry object.
ZipEntry oZipEntry = new ZipEntry();
// numbers of files in file list.
var counter = ar.Count;
try
{
using (ZipFile zip = new ZipFile())
{
Array.Sort(ar.ToArray()); // Sort the file list array.
foreach (string Fil in ar.ToArray()) // for each file, generate a zip entry
{
if (!Fil.EndsWith(@"/")) // if a file ends with '/' its a directory
{
if (!zip.ContainsEntry(Path.GetFullPath(Fil.ToString())))
{
oZipEntry = zip.AddEntry(Path.GetFullPath(Fil.ToString()), Fil.Remove(0, trimLength));
counter--;
try
{
if (counter > 0)
{
if (oZipStream.Position < m_packageSize)
{
oZipStream.PutNextEntry(oZipEntry.FileName);
ostream = File.OpenRead(Fil);
obuffer = new byte[ostream.Length];
ostream.Read(obuffer, 0, obuffer.Length);
oZipStream.Write(obuffer, 0, obuffer.Length);
}
if (oZipStream.Position > m_packageSize)
{
zip.RemoveEntry(oZipEntry);
oZipStream.Flush();
oZipStream.Close(); // close the zip stream.
outPath = Path.Combine(outputFolderandFile, DateTime.Now.Ticks + ".zip"); // create new output zip file when package size.
oZipStream = new ZipOutputStream(File.Create(outPath), true); // create zip stream
}
}
else
{
Console.WriteLine("No more file existed in directory");
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
zip.RemoveEntry(oZipEntry.FileName);
}
}
else
{
Console.WriteLine("File Existed {0} in Zip {1}", Path.GetFullPath(Fil.ToString()), outPath);
}
}
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
finally
{
oZipStream.Flush();
oZipStream.Close();// close stream
Console.WriteLine("Remain Files{0}", counter);
}
}
/// <summary>
/// This method return the list of files from the directory
/// Also read the child directory also, but not add the 0 length file.
/// </summary>
/// <param name="Dir">Name of directory.</param>
/// <returns>return the list of all files including into subdirectory files </returns>
private static ArrayList GenerateFileList(string Dir)
{
ArrayList fils = new ArrayList();
foreach (string file in Directory.GetFiles(Dir, "*.*", SearchOption.AllDirectories)) // add each file in directory
{
if (File.ReadAllBytes(file).Length > 0)
fils.Add(file);
}
return fils; // return file list
}
}
}
not understand the answer
The answer is quite clear, but requires some fundamental understanding of compression. Take, for example, a look at LZW.
It comes down to this: a compression engine does not know the final size of the compressed data before compressing all the source data. And you'd rather not want to do that twice.
As explained in the documentation of dotnetzip, the compression only starts when calling ZipFile.Save()
.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With