I'm trying to decode a base64 string for an image back into binary so it can be downloaded and displayed locally by an OS.
The string I have successfully renders when put as the src of an HTML IMG element with the data URI preface (data: img/png;base64, ) but when using the atob function or a goog closure function it fails.
However decoding succeeds when put in here: http://www.base64decode.org/
Any ideas?
EDIT: I successfully got it to decode with another library other than the built-in JS function. But, it still won't open locally - on a Mac says it's damaged or in an unknown format and can't get opened.
The code is just something like:
imgEl.src = 'data:img/png;base64,' + contentStr; //this displays successfully
decodedStr = window.atob(contentStr); //this throws the invalid char exception but i just
//used a different script to get it decode successfully but still won't display locally
the base64 string itself is too long to display here (limit is 30,000 characters)
To determine if a string is a base64 string using JavaScript, we can check if a base64 string against a regex. For instance, we can write: const base64regex = /^([0-9a-zA-Z+/]{4})*(([0-9a-zA-Z+/]{2}==)|([0-9a-zA-Z+/]{3}=))?
The base 64 digits in ascending order from zero are the uppercase characters 'A' to 'Z', lowercase characters 'a' to 'z', numerals '0' to '9', and the symbols '+' and '/'. % is not allowed in base64 encoding.
In base64 encoding, the character set is [A-Z, a-z, 0-9, and + /] . If the rest length is less than 4, the string is padded with '=' characters. ^([A-Za-z0-9+/]{4})* means the string starts with 0 or more base64 groups.
I was just banging my head against the wall on this one for awhile.
There are a couple of possible causes to the problem. 1) Utf-8 problems. There's a good write up + a solution for that here.
In my case, I also had to make sure all the whitespace was out of the string before passing it to atob. e.g.
function decodeFromBase64(input) { input = input.replace(/\s/g, ''); return atob(input); }
What was really frustrating was that the base64 parsed correctly using the base64 library in python, but not in JS.
I had to remove the data:audio/wav;base64,
in front of the b64, as this was given as part of the b64.
var data = b64Data.substring(b64Data.indexOf(',')+1);
var processed = atob(data);
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