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Does System.Activator.CreateInstance(T) have performance issues big enough to discourage us from using it casually?

Does System.Activator.CreateInstance(T) method have performance issues (since I'm suspecting it uses reflection) big enough to discourage us from using it casually?

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Pacerier Avatar asked May 20 '11 09:05

Pacerier


2 Answers

As always, the only correct way to answer a question about performance is to actually measure the code.

Here's a sample LINQPad program that tests:

  • Activator.CreateInstance
  • new T()
  • calling a delegate that calls new T()

As always, take the performance program with a grain of salt, there might be bugs here that skews the results.

The output (timing values are in milliseconds):

Test1 - Activator.CreateInstance<T>()  12342   Test2 - new T()  1119   Test3 - Delegate  1530   Baseline  578  

Note that the above timings are for 100.000.000 (100 million) constructions of the object. The overhead might not be a real problem for your program.

Cautionary conclusion would be that Activator.CreateInstance<T> is taking roughly 11 times as much time to do the same job as a new T() does, and a delegate takes roughly 1.5 times as much. Note that the constructor here does nothing, so I only tried to measure the overhead of the different methods.

Edit: I added a baseline call that does not construct the object, but does the rest of the things, and timed that as well. With that as a baseline, it looks like a delegate takes 75% more time than a simple new(), and the Activator.CreateInstance takes around 1100% more.

However, this is micro-optimization. If you really need to do this, and eek out the last ounce of performance of some time-critical code, I would either hand-code a delegate to use instead, or if that is not possible, ie. you need to provide the type at runtime, I would use Reflection.Emit to produce that delegate dynamically.

In any case, and here is my real answer:

If you have a performance problem, first measure to see where your bottleneck is. Yes, the above timings might indicate that Activator.CreateInstance has more overhead than a dynamically built delegate, but there might be much bigger fish to fry in your codebase before you get (or even have to get) to this level of optimization.

And just to make sure I actually answer your concrete question: No, I would not discourage use of Activator.CreateInstance. You should be aware that it uses reflection so that you know that if this tops your profiling lists of bottlenecks, then you might be able to do something about it, but the fact that it uses reflection does not mean it is the bottleneck.

The program:

void Main() {     const int IterationCount = 100000000;      // warmup     Test1();     Test2();     Test3();     Test4();      // profile Activator.CreateInstance<T>()     Stopwatch sw = Stopwatch.StartNew();     for (int index = 0; index < IterationCount; index++)         Test1();     sw.Stop();     sw.ElapsedMilliseconds.Dump("Test1 - Activator.CreateInstance<T>()");      // profile new T()     sw.Restart();     for (int index = 0; index < IterationCount; index++)         Test2();     sw.Stop();     sw.ElapsedMilliseconds.Dump("Test2 - new T()");      // profile Delegate     sw.Restart();     for (int index = 0; index < IterationCount; index++)         Test3();     sw.Stop();     sw.ElapsedMilliseconds.Dump("Test3 - Delegate");      // profile Baseline     sw.Restart();     for (int index = 0; index < IterationCount; index++)         Test4();     sw.Stop();     sw.ElapsedMilliseconds.Dump("Baseline"); }  public void Test1() {     var obj = Activator.CreateInstance<TestClass>();     GC.KeepAlive(obj); }  public void Test2() {     var obj = new TestClass();     GC.KeepAlive(obj); }  static Func<TestClass> Create = delegate {     return new TestClass(); };  public void Test3() {     var obj = Create();     GC.KeepAlive(obj); }  TestClass x = new TestClass(); public void Test4() {     GC.KeepAlive(x); }  public class TestClass { } 
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Lasse V. Karlsen Avatar answered Sep 19 '22 23:09

Lasse V. Karlsen


Here's a sample C# .NET 4.0 program that tests:

  • Activator.CreateInstance
  • new T()
  • calling a delegate that calls new T()
  • generic new()
  • Activator.CreateInstance using a generic
  • Activator.CreateInstance using a generic and non-default bindings (e.g. to call internal constructor)

The output (timing values are in milliseconds from a 2014 beefy machine with x86 release build):

Test1 - Activator.CreateInstance<T>(): 8542 Test2 - new T() 1082 Test3 - Delegate 1214 Test4 - Generic new() 8759 Test5 - Generic activator 9166 Test6 - Generic activator with bindings 60772 Baseline 322 

This is adopted from Lasse V. Karlsen's answer, but importantly includes generics. Note that specifying bindings slows down Activator using generics by more than a factor of 6!

using System; using System.Reflection; using System.Diagnostics;  namespace ConsoleApplication1 {     public class TestClass     {     }      class Program     {         static void Main(string[] args)         {             const int IterationCount = 100000000;              // warmup             Test1();             Test2();             Test3();             Test4<TestClass>();             Test5<TestClass>();             Test6<TestClass>();              // profile Activator.CreateInstance<T>()             Stopwatch sw = Stopwatch.StartNew();             for (int index = 0; index < IterationCount; index++)                 Test1();             sw.Stop();             Console.WriteLine("Test1 - Activator.CreateInstance<T>(): {0}", sw.ElapsedMilliseconds);              // profile new T()             sw.Restart();             for (int index = 0; index < IterationCount; index++)                 Test2();             sw.Stop();             Console.WriteLine("Test2 - new T() {0}", sw.ElapsedMilliseconds);              // profile Delegate             sw.Restart();             for (int index = 0; index < IterationCount; index++)                 Test3();             sw.Stop();             Console.WriteLine("Test3 - Delegate {0}", sw.ElapsedMilliseconds);              // profile generic new()             sw.Restart();             for (int index = 0; index < IterationCount; index++)                 Test4<TestClass>();             sw.Stop();             Console.WriteLine("Test4 - Generic new() {0}", sw.ElapsedMilliseconds);              // generic Activator without bindings             sw.Restart();             for (int index = 0; index < IterationCount; index++)                 Test5<TestClass>();             sw.Stop();             Console.WriteLine("Test5 - Generic activator {0}", sw.ElapsedMilliseconds);              // profile Activator with bindings             sw.Restart();             for (int index = 0; index < IterationCount; index++)                 Test6<TestClass>();             sw.Stop();             Console.WriteLine("Test6 - Generic activator with bindings {0}", sw.ElapsedMilliseconds);               // profile Baseline             sw.Restart();             for (int index = 0; index < IterationCount; index++)                 TestBaseline();             sw.Stop();             Console.WriteLine("Baseline {0}", sw.ElapsedMilliseconds);         }          public static void Test1()         {             var obj = Activator.CreateInstance<TestClass>();             GC.KeepAlive(obj);         }          public static void Test2()         {             var obj = new TestClass();             GC.KeepAlive(obj);         }          static Func<TestClass> Create = delegate         {             return new TestClass();         };          public static void Test3()         {             var obj = Create();             GC.KeepAlive(obj);         }          public static void Test4<T>() where T : new()         {             var obj = new T();             GC.KeepAlive(obj);         }          public static void Test5<T>()         {             var obj = ((T)Activator.CreateInstance(typeof(T)));             GC.KeepAlive(obj);         }          private const BindingFlags anyAccess = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;          public static void Test6<T>()         {             var obj = ((T)Activator.CreateInstance(typeof(T), anyAccess, null, null, null));             GC.KeepAlive(obj);         }          static TestClass x = new TestClass();         public static void TestBaseline()         {             GC.KeepAlive(x);         }     } } 
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JDiMatteo Avatar answered Sep 22 '22 23:09

JDiMatteo