Is std::array<int,10>
(without myself using new
) guaranteed to be allocated in the stack rather then the heap by the C++-Standard?
To be clear, I do not mean new std::array<int, 10>
. I mainly wonder, if the standard library is allowed to use new
inside its implementation.
If you create an object with a C-style array or std::array member in a local variable, it's on the stack, with the array inside of it. If you create the object with new, it's on the heap, with the array also inside of it.
Yes, the whole array is pushed on stack.
std::vector typically allocates memory on the heap (unless you override this behavior with your own allocator). The std::vector class abstracts memory management, as it grows and shrinks automatically if elements are added or removed.
Dynamically allocated arrays are allocated on the heap at run time. The heap space can be assigned to global or local pointer variables that store the address of the allocated heap space (point to the first bucket).
TL;DR: yes, it is on the stack.
The longer story:
C++ has no concept of stack or heap. Those are implementation details, and there is at least one platform that does not use a traditional stack (but rather linked list of heap allocations for it).
It has automatic storage and the free store. new
accesses the free store, and variables "on the stack" go into automatic storage.
In practice, in order to allocate things on the free store, you have to risk an out of memory exception. So the general rule is things that guarantee they do not throw must be using automatic storage. array
makes this guarantee (except whatever is in it can throw, naturally). It is also an aggregate of plain old data, effectively forced to look like:
template<class T,std::size_t N> struct array { T __no_fixed_name__[N]; // non-constructor/destructor methods omitted as they are noise at this point };
In theory it could be implemented by the compiler via magic that is not actual C++, but there is no need for that, so nobody bothers.
So in conclusion: yes, std::array
is on the stack.
I could not find more explicit answer in the standard, but [array.overview]/2
:
An array is an aggregate (
[dcl.init.aggr]
) that can be list-initialized with up toN
elements whose types are convertible toT
.
And [dcl.init.aggr]/1
:
An aggregate is an array or a class (Clause
[class]
) with
- no user-provided, explicit, or inherited constructors (
[class.ctor]
),...
That about covers it. No way an aggregate could allocate memory dynamically (or perhaps, do anything at all at its own during the construction). There's only an implicitly-declared trivial constructor.
Of course, if you new std::array<...>
, you get an array on "the heap".
Some may be more satisfied by what we can get on cppreference:
std::array
is a container that encapsulates fixed size arrays.This container is an aggregate type with the same semantics as a struct holding a C-style array
T[N]
as its only non-static data member.
Thirdly, std::array
was introduced in C++11. Why? For example, to complement std::vector
in some ways, like usage in constexpr
functions, where dynamic allocation is not allowed.
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