Does an unused import like so - import android.widget.RelativeLayout; eat memory? Just want to know about how much or just is it valuable? Maybe this is stupid question, but I haven't found answer.
Unused imports have no performance impact at runtime.
No. Imports are purely a compile time construct ... syntactic sugar. The imports tell the Java compiler how to map identifiers in the source code to fully qualified class names.
The import statement is unused when you enter it, because you haven't yet entered the code that uses the import. This is correct and you should not worry about it. Once you enter the code that uses the import, it will no longer be highlighted as unused.
1) Go to the line of unused import, press Ctrl + 1, which is an Eclipse shortcut of a quick fix. This will show a drop-down menu to fix this error and one of them will be "remove unused imports." It will remove that import statement from Java file.
No they don't take any memory. Imports are just used by compiler to resolve class names at compile time.
Compiler changes each class name to fully qualified name. And removes the import statement. So, the import statement doesn't make it to byte code.
The only issue that can come up with wildcard import is namespace conflict, i.e., when two types with the same name is defined in two different packages, then importing those packages with wildcards will cause name conflict for that type used.
To see how compiler replaces the import statement, you can generate the byte code of your class using javap
command. Consider the below code:
import java.util.*; import java.util.regex.*; public class Test { public static void main(String[] args) { } }
Just compile the above code, and check the byte code using the following command:
javap Test
It gives out following output:
public class Test { public Test(); public static void main(java.lang.String[]); }
So, you can see that String
type is replaced with it's fully qualified name java.lang.String
, and there is no import statement in byte code.
No, compiler removes them after compilation. But two issue you may face
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