I have a few doubts related to destructor.
class cls
{
char *ch;
public:
cls(const char* _ch)
{
cout<<"\nconstructor called";
ch = new char[strlen(_ch)];
strcpy(ch,_ch);
}
~cls()
{
//will this destructor automatically delete char array ch on heap?
//delete[] ch; including this is throwing heap corruption error
}
void operator delete(void* ptr)
{
cout<<"\noperator delete called";
free(ptr);
}
};
int main()
{
cls* cs = new cls("hello!");
delete(cs);
getchar();
}
Also, as a destructor is automatically called upon delete why do we need an explicit delete when all the logic can be written in destructor?
I am super confused regarding operator delete and destructor and couldn't make out their specific usage. An elaborate description would be very helpful.
EDIT: My understanding based on the answers: For this particular case, a default destructor will corrupt the char pointer so we need to explicitly delete the char array first other wise it will result in memory leak. Please correct me if I am wrong.
Well, a default destructor deallocates memory that is used by member variables (i.e. the member pointer ch
itself ceases to exist), but it does not automatically deallocate any memory that is referenced by member pointers. So there is a memory leak in your example.
delete
is not a function (though you can overload it); and yes, it is good practice that the logic for the deallocation be written in the destructor. But it is incorrect to assume that the deallocation will be automatically performed by the destructor. The thing is that the destructor will be called at the end of the object's lifetime, but what it does it dependent upon the code you write for it. That is, you should call delete[]
on ch
inside the destructor:
~cls()
{
delete[] ch;
ch = nullptr;
}
Moreover, I believe the heap corruption error is coming from that fact that you did not leave enough room in the initialization of ch
for the null byte \0
. You should also be using the the member-initializer list. Change your constructor to this:
cls(const char* _ch) : ch(new char[1+strlen(_ch)])
{
std::cout << "\nconstructor called";
std::strcpy(ch, _ch);
}
There are many improvements that can be made to your code. Namely, using std::string
and following the Rule Of Three. Your code also doesn't need a operator delete()
overload. cs
should be stack allocated:
#include <iostream>
#include <string>
class cls
{
std::string ch;
public:
cls() { std::cout << "default constructor called\n"; }
cls(std::string _ch) : ch(_ch)
{
std::cout << "constructor called\n";
}
cls(cls const& other) : ch(other.ch)
{
std::cout << "copy-constructor called\n";
}
~cls() { std::cout << "destructor called\n"; }
};
int main()
{
cls cs("hello!");
std::cin.get();
} // <-- destructor gets called automatically for cs
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