I am trying to determine the distance from a point to a polygon in 2D space. The point can be inside or outside the polygon; The polygon can be convex or concave.
If the point is within the polygon or outside the polygon with a distance smaller than a user-defined constant d
, the procedure should return True
; False
otherwise.
I have found a similar question: Distance from a point to a polyhedron or to a polygon. However, the space is 2D in my case and the polygon can be concave, so it's somehow different from that one.
I suppose there should be a method simpler than offsetting the polygon by d
and determining it's inside or outside the polygon.
Any algorithm, code, or hints for me to google around would be appreciated.
Because a polygon is an area enclosed by an ordered collection of line segments, calculating the distance from a point to a polygon involves identifying the closest line segment to the point, and then Rule 2 is applied to get the distance.
The total distance of the outer sides of a closed figure is known as the perimeter. It is the total length of all sides of a polygon. The unit of the perimeter of any polygon will remain the same as the unit of its respective sides.
Distance is relative to the observer. You probably want the distance as measured by static observers (particularly r=const, θ=π/2, ϕ=0), then it is ∫(1−2M/r)−1/2dr.
Your best bet is to iterate over all the lines and find the minimum distance from a point to a line segment.
To find the distance from a point to a line segment, you first find the distance from a point to a line by picking arbitrary points P1
and P2
on the line (it might be wise to use your endpoints). Then take the vector from P1
to your point P0
and find (P2-P1) . (P0 - P1)
where .
is the dot product. Divide this value by ||P2-P1||^2
and get a value r
.
Now if you picked P1
and P2
as your points, you can simply check if r
is between 0 and 1. If r
is greater than 1, then P2
is the closest point, so your distance is ||P0-P2||
. If r
is less than 0, then P1
is the closest point, so your distance is ||P0-P1||
.
If 0<r<1
, then your distance is sqrt(||P0-P1||^2 - (r * ||P2-P1||)^2)
The pseudocode is as follows:
for p1, p2 in vertices: var r = dotProduct(vector(p2 - p1), vector(x - p1)) //x is the point you're looking for r /= (magnitude(vector(p2 - p1)) ** 2) if r < 0: var dist = magnitude(vector(x - p1)) else if r > 1: dist = magnitude(vector(p2 - x)) else: dist = sqrt(magnitude(vector(x - p1)) ^ 2 - (r * magnitude(vector(p2-p1))) ^ 2) minDist = min(dist,minDist)
If you have a working point to line segment distance function, you can use it to calculate the distance from the point to each of the edges of the polygon. Of course, you have to check if the point is inside the polygon first.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With