Basically when we apply some interval ie 5 sec we have to wait for it.
Is it possible to apply interval and execute timer immediately and don't wait 5 sec? (I mean the interval time).
Any clue?
Thanks!!
public partial class MainWindow : Window
{
DispatcherTimer timer = new DispatcherTimer();
public MainWindow()
{
InitializeComponent();
timer.Tick += new EventHandler(timer_Tick);
this.Loaded += new RoutedEventHandler(MainWindow_Loaded);
}
void timer_Tick(object sender, EventArgs e)
{
MessageBox.Show("!!!");
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
timer.Interval = new TimeSpan(0, 0, 5);
timer.Start();
}
}
could try this:
timer.Tick += Timer_Tick;
timer.Interval = 0;
timer.Start();
//...
public void Timer_Tick(object sender, EventArgs e)
{
if (timer.Interval == 0) {
timer.Stop();
timer.Interval = SOME_INTERVAL;
timer.Start();
return;
}
//your timer action code here
}
Another way could be to use two event handlers (to avoid checking an "if" at every tick):
timer.Tick += Timer_TickInit;
timer.Interval = 0;
timer.Start();
//...
public void Timer_TickInit(object sender, EventArgs e)
{
timer.Stop();
timer.Interval = SOME_INTERVAL;
timer.Tick += Timer_Tick();
timer.Start();
}
public void Timer_Tick(object sender, EventArgs e)
{
//your timer action code here
}
However the cleaner way is what was already suggested:
timer.Tick += Timer_Tick;
timer.Interval = SOME_INTERVAL;
SomeAction();
timer.Start();
//...
public void Timer_Tick(object sender, EventArgs e)
{
SomeAction();
}
public void SomeAction(){
//...
}
Initially set the interval to zero and then raise it on a subsequent call.
void timer_Tick(object sender, EventArgs e)
{
((Timer)sender).Interval = new TimeSpan(0, 0, 5);
MessageBox.Show("!!!");
}
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