When I'm talking on a voice channel the bot says 'I'm listening to xxx',
But when I check the /recordings folder there is a .pcm file there but its length is 0 so basically saving an empty .pcm file.
Here is the code:
const Discord = require("discord.js");
const fs = require('fs');
const client = new Discord.Client();
// const config = require('./auth.json');
// make a new stream for each time someone starts to talk
function generateOutputFile(channel, member) {
// use IDs instead of username cause some people have stupid emojis in their name
const fileName = `./recordings/${Date.now()}.pcm`;
return fs.createWriteStream(fileName);
}
client.on('message', msg => {
if (msg.content.startsWith('!join')) {
let [command, ...channelName] = msg.content.split(" ");
if (!msg.guild) {
return msg.reply('no private service is available in your area at the moment. Please contact a service representative for more details.');
}
const voiceChannel = msg.guild.channels.find("name", channelName.join(" "));
//console.log(voiceChannel.id);
if (!voiceChannel || voiceChannel.type !== 'voice') {
return msg.reply(`I couldn't find the channel ${channelName}. Can you spell?`);
}
voiceChannel.join()
.then(conn => {
msg.reply('ready!');
// create our voice receiver
const receiver = conn.createReceiver();
conn.on('speaking', (user, speaking) => {
if (speaking) {
msg.channel.sendMessage(`I'm listening to ${user}`);
// this creates a 16-bit signed PCM, stereo 48KHz PCM stream.
const audioStream = receiver.createPCMStream(user);
const outputStream = generateOutputFile(voiceChannel, user);
audioStream.pipe(outputStream);
outputStream.on("data", console.log);
audioStream.on('end', () => {
msg.channel.sendMessage(`I'm no longer listening to ${user}`);
});
}
});
})
.catch(console.log);
}
if(msg.content.startsWith('!leave')) {
let [command, ...channelName] = msg.content.split(" ");
let voiceChannel = msg.guild.channels.find("name", channelName.join(" "));
voiceChannel.leave();
}
});
client.login("discord token");
client.on('ready', () => {
console.log('ready!');
});
Is there any way to fix this problem or alternatives to save the voice of a user when speaking.
Thanks.
Apparently, there's a bug that if your bot doesn't play anything, it can't receive audio. Here's a fix provided in a response to the exact same problem. https://stackoverflow.com/a/65032328/11586320
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