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Disabling Accessibility Shortcuts in .NET Application?

This msdn article -- http://msdn.microsoft.com/en-us/library/bb219746(VS.85).aspx#Disabling_Accessibility_Shortcut_Keys -- provides information for C++ programmers on how to temporarily disable the windows shortcuts for accessibility (such as holding Shift for 8 seconds, or pressing Shift more than 5 times in quick succession).

Surely there's some easy way to do this in C#, but I can't find any resources on this. I'm using DirectInput in a non-fullscreen application.

All I want to do is not have the annoying popups come up; I'd prefer something that doesn't have to muck with the windows settings, though, just in case the application shuts down in a non-graceful manner (I'd prefer not to have the user's settings be permanently altered in those situations).

Any thoughts?

like image 425
Chris McElligott Park Avatar asked Apr 09 '09 15:04

Chris McElligott Park


People also ask

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Settings . At the bottom, select Advanced. Under "Accessibility," select Manage accessibility features. Under "Keyboard and text input," turn off Enable on-screen keyboard.

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Type ease in the search box on taskbar, and choose Ease of Access Center from the result. Way 2: Turn it on using keyboard shortcut. Press Windows+U on the keyboard.

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Click the plus button, then click the “Key” drop-down menu. Scroll down to “Win” and select that option. Now click the “Mapped To” drop-down menu and choose Disable.


2 Answers

Just in case anyone else needs this, here's the converted C# code, which at last does work:

    [DllImport( "user32.dll", EntryPoint = "SystemParametersInfo", SetLastError = false )]
    private static extern bool SystemParametersInfo( uint action, uint param,
        ref SKEY vparam, uint init );

    [DllImport( "user32.dll", EntryPoint = "SystemParametersInfo", SetLastError = false )]
    private static extern bool SystemParametersInfo( uint action, uint param,
        ref FILTERKEY vparam, uint init );

    private const uint SPI_GETFILTERKEYS = 0x0032;
    private const uint SPI_SETFILTERKEYS = 0x0033;
    private const uint SPI_GETTOGGLEKEYS = 0x0034;
    private const uint SPI_SETTOGGLEKEYS = 0x0035;
    private const uint SPI_GETSTICKYKEYS = 0x003A;
    private const uint SPI_SETSTICKYKEYS = 0x003B;

    private static bool StartupAccessibilitySet = false;
    private static SKEY StartupStickyKeys;
    private static SKEY StartupToggleKeys;
    private static FILTERKEY StartupFilterKeys;

    private const uint SKF_STICKYKEYSON = 0x00000001;
    private const uint TKF_TOGGLEKEYSON = 0x00000001;
    private const uint SKF_CONFIRMHOTKEY = 0x00000008;
    private const uint SKF_HOTKEYACTIVE = 0x00000004;
    private const uint TKF_CONFIRMHOTKEY = 0x00000008;
    private const uint TKF_HOTKEYACTIVE = 0x00000004;
    private const uint FKF_CONFIRMHOTKEY = 0x00000008;
    private const uint FKF_HOTKEYACTIVE = 0x00000004;

    [StructLayout( LayoutKind.Sequential, CharSet = CharSet.Auto )]
    public struct SKEY
    {
        public uint cbSize;
        public uint dwFlags;
    }

    [StructLayout( LayoutKind.Sequential, CharSet = CharSet.Auto )]
    public struct FILTERKEY
    {
        public uint cbSize;
        public uint dwFlags;
        public uint iWaitMSec;
        public uint iDelayMSec;
        public uint iRepeatMSec;
        public uint iBounceMSec;
    }

    private static uint SKEYSize = sizeof( uint ) * 2;
    private static uint FKEYSize = sizeof( uint ) * 6;

    public static void ToggleAccessibilityShortcutKeys( bool ReturnToStarting )
    {
        if ( !StartupAccessibilitySet )
        {
            StartupStickyKeys.cbSize = Configuration.SKEYSize;
            StartupToggleKeys.cbSize = Configuration.SKEYSize;
            StartupFilterKeys.cbSize = Configuration.FKEYSize;
            SystemParametersInfo( SPI_GETSTICKYKEYS, SKEYSize, ref StartupStickyKeys, 0 );
            SystemParametersInfo( SPI_GETTOGGLEKEYS, SKEYSize, ref StartupToggleKeys, 0 );
            SystemParametersInfo( SPI_GETFILTERKEYS, FKEYSize, ref StartupFilterKeys, 0 );
            StartupAccessibilitySet = true;
        }

        if ( ReturnToStarting )
        {
            // Restore StickyKeys/etc to original state and enable Windows key
            SystemParametersInfo( SPI_SETSTICKYKEYS, SKEYSize, ref StartupStickyKeys, 0 );
            SystemParametersInfo( SPI_SETTOGGLEKEYS, SKEYSize, ref StartupToggleKeys, 0 );
            SystemParametersInfo( SPI_SETFILTERKEYS, FKEYSize, ref StartupFilterKeys, 0 );
        }
        else
        {
            // Disable StickyKeys/etc shortcuts but if the accessibility feature is on, 
            // then leave the settings alone as its probably being usefully used
            SKEY skOff = StartupStickyKeys;
            //if ( ( skOff & SKF_STICKYKEYSON ) == 0 )
            {
                // Disable the hotkey and the confirmation
                skOff.dwFlags &= ~SKF_HOTKEYACTIVE;
                skOff.dwFlags &= ~SKF_CONFIRMHOTKEY;


                SystemParametersInfo( SPI_SETSTICKYKEYS, SKEYSize, ref skOff, 0 );
            }
            SKEY tkOff = StartupToggleKeys;
            //if ( ( tkOff & TKF_TOGGLEKEYSON ) == 0 )
            {
                // Disable the hotkey and the confirmation
                tkOff.dwFlags &= ~TKF_HOTKEYACTIVE;
                tkOff.dwFlags &= ~TKF_CONFIRMHOTKEY;

                rs = SystemParametersInfo( SPI_SETTOGGLEKEYS, SKEYSize, ref tkOff, 0 );
            }

            FILTERKEY fkOff = StartupFilterKeys;
            //if ( ( fkOff & FKF_FILTERKEYSON ) == 0 )
            {
                // Disable the hotkey and the confirmation
                fkOff.dwFlags &= ~FKF_HOTKEYACTIVE;
                fkOff.dwFlags &= ~FKF_CONFIRMHOTKEY;

                SystemParametersInfo( SPI_SETFILTERKEYS, FKEYSize, ref fkOff, 0 );
            }
        }
    }

Do note that I was unable to convert three of the IF statements from C++ (those are commented out). Microsoft recommends those, but I don't know a way to make them work in C#. Additionally, I'm not using sizeof() on the structs (instead manually creating variables for their size), because to do that would require unsafe code, and I don't want that to be a requirement for my particular program.

like image 173
Chris McElligott Park Avatar answered Sep 21 '22 13:09

Chris McElligott Park


Thanks guys with some minor finishing off that worked in my XNA game to prevent the sticky key popup.

Here is the finished code:

using System;
using System.Diagnostics;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using System.Runtime.InteropServices; 

namespace Engine
{
#if WINDOWS
    /// <summary>
    /// Helper for Windows to temporarily disable the popup caused by the 
    /// Accessibility features.
    /// See: http://stackoverflow.com/questions/734618/disabling-accessibility-shortcuts-in-net-application
    /// and: http://msdn.microsoft.com/en-us/library/ee416808(v=vs.85).aspx
    /// </summary>
    public class WindowsHelperAccessibilityKeys
    {
        [DllImport("user32.dll", EntryPoint = "SystemParametersInfo", SetLastError = false)]
        private static extern bool SystemParametersInfo(uint action, uint param,
            ref SKEY vparam, uint init);

        [DllImport("user32.dll", EntryPoint = "SystemParametersInfo", SetLastError = false)]
        private static extern bool SystemParametersInfo(uint action, uint param,
            ref FILTERKEY vparam, uint init);

        private const uint SPI_GETFILTERKEYS = 0x0032;
        private const uint SPI_SETFILTERKEYS = 0x0033;
        private const uint SPI_GETTOGGLEKEYS = 0x0034;
        private const uint SPI_SETTOGGLEKEYS = 0x0035;
        private const uint SPI_GETSTICKYKEYS = 0x003A;
        private const uint SPI_SETSTICKYKEYS = 0x003B;

        private static bool StartupAccessibilitySet = false;
        private static SKEY StartupStickyKeys;
        private static SKEY StartupToggleKeys;
        private static FILTERKEY StartupFilterKeys;

        private const uint SKF_STICKYKEYSON = 0x00000001;
        private const uint TKF_TOGGLEKEYSON = 0x00000001;
        private const uint SKF_CONFIRMHOTKEY = 0x00000008;
        private const uint SKF_HOTKEYACTIVE = 0x00000004;
        private const uint TKF_CONFIRMHOTKEY = 0x00000008;
        private const uint TKF_HOTKEYACTIVE = 0x00000004;
        private const uint FKF_CONFIRMHOTKEY = 0x00000008;
        private const uint FKF_HOTKEYACTIVE = 0x00000004;
        private const uint FKF_FILTERKEYSON = 0x00000001;

        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
        public struct SKEY
        {
            public uint cbSize;
            public uint dwFlags;
        }

        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
        public struct FILTERKEY
        {
            public uint cbSize;
            public uint dwFlags;
            public uint iWaitMSec;
            public uint iDelayMSec;
            public uint iRepeatMSec;
            public uint iBounceMSec;
        }

        private static uint SKEYSize = sizeof(uint) * 2;
        private static uint FKEYSize = sizeof(uint) * 6;
        /// <summary>
        /// False to stop the sticky keys popup.
        /// True to return to whatever the system has been set to.
        /// </summary>
        public static void AllowAccessibilityShortcutKeys(bool bAllowKeys)
        {
            if (!StartupAccessibilitySet)
            {
                StartupStickyKeys.cbSize = SKEYSize;
                StartupToggleKeys.cbSize = SKEYSize;
                StartupFilterKeys.cbSize = FKEYSize;
                SystemParametersInfo(SPI_GETSTICKYKEYS, SKEYSize, ref StartupStickyKeys, 0);
                SystemParametersInfo(SPI_GETTOGGLEKEYS, SKEYSize, ref StartupToggleKeys, 0);
                SystemParametersInfo(SPI_GETFILTERKEYS, FKEYSize, ref StartupFilterKeys, 0);
                StartupAccessibilitySet = true;
            }

            if (bAllowKeys)
            {
                // Restore StickyKeys/etc to original state and enable Windows key 
                SystemParametersInfo(SPI_SETSTICKYKEYS, SKEYSize, ref StartupStickyKeys, 0);
                SystemParametersInfo(SPI_SETTOGGLEKEYS, SKEYSize, ref StartupToggleKeys, 0);
                SystemParametersInfo(SPI_SETFILTERKEYS, FKEYSize, ref StartupFilterKeys, 0);
            }
            else
            {
                // Disable StickyKeys/etc shortcuts but if the accessibility feature is on,  
                // then leave the settings alone as its probably being usefully used 
                SKEY skOff = StartupStickyKeys;
                if ( ( skOff.dwFlags & SKF_STICKYKEYSON ) == 0 ) 
                {
                    // Disable the hotkey and the confirmation 
                    skOff.dwFlags &= ~SKF_HOTKEYACTIVE;
                    skOff.dwFlags &= ~SKF_CONFIRMHOTKEY;
                    SystemParametersInfo(SPI_SETSTICKYKEYS, SKEYSize, ref skOff, 0);
                }
                SKEY tkOff = StartupToggleKeys;
                if ( ( tkOff.dwFlags & TKF_TOGGLEKEYSON ) == 0 ) 
                {
                    // Disable the hotkey and the confirmation 
                    tkOff.dwFlags &= ~TKF_HOTKEYACTIVE;
                    tkOff.dwFlags &= ~TKF_CONFIRMHOTKEY;
                    SystemParametersInfo(SPI_SETTOGGLEKEYS, SKEYSize, ref tkOff, 0);
                }

                FILTERKEY fkOff = StartupFilterKeys;
                if ( ( fkOff.dwFlags & FKF_FILTERKEYSON ) == 0 ) 
                {
                    // Disable the hotkey and the confirmation 
                    fkOff.dwFlags &= ~FKF_HOTKEYACTIVE;
                    fkOff.dwFlags &= ~FKF_CONFIRMHOTKEY;
                    SystemParametersInfo(SPI_SETFILTERKEYS, FKEYSize, ref fkOff, 0);
                }
            }
        } 

    }
#endif
}

I use it at the start of the game with the parameter set to false and just before the game exits with the parameter set to true:

    /// <summary>
    /// This is the preferred way to return to the operating system.
    /// </summary>
    public void ExitAndTidyUP()
    {
#if WINDOWS
        WindowsHelperAccessibilityKeys.AllowAccessibilityShortcutKeys(true);
#endif
        Exit();
    }

It works perfectly as far as I can tell.

Regards

like image 25
MistyManor Avatar answered Sep 21 '22 13:09

MistyManor