In my game I have a grid populated with words. To spell the words the user has to click on the letters on the side called "drag". When a letter is clicked it animates into position on the grid.
The problem I am having is that the user can click letters rapidly, which crashes the program. To solve this I want to disable the click events until the animation completes.
In the past I have used a setTimeOut
function before but it is not a reliable method as the timing all depends on browser speeds.
Here is the click event:
$('.drag').on('click', function (e) {
e.preventDefault();
var target = $('.highlight-problem .drop-box:not(.occupied):first');
var targetPos = target.parents('td').position();
console.log(targetPos);
var currentPos = $(this).offset();
var b = $(this);
if (target.length) {
target.addClass("occupied");
$(".occupied").parent(".flip-wrapper").addClass("flipped");
var clonedObject = b.clone()
if (b.data("letter") == target.parents('td').data("letter")) {
clonedObject.addClass("right-letter");
target.addClass('right-letter');
setTimeout(function () {
hitSound.play();
}, 550);
} else {
clonedObject.addClass("wrong-letter");
target.addClass('wrong-letter');
setTimeout(function () {
missSound.play();
}, 550);
}
clonedObject.appendTo("table").css({
position: "absolute",
top: currentPos.top,
left: currentPos.left
}).stop().animate({
top: targetPos.top,
left: targetPos.left
}, "slow", function () {
$(this).prop('disabled', false).css({
top: 0,
left: 0
}).appendTo(target);
var spellWord = $('.highlight-problem .drop-box');
if (!spellWord.filter(':not(.occupied)').length) {
var wordIsCorrect = 0;
spellWord.each(function () {
if ($(this).parents('td').data("letter") == $(this).find("div").data("letter")) {
console.log('letter is: ' + $(this).find("div").data("letter"))
wordIsCorrect++;
}
});
Declare a global variable called animationComplete
and set it to false
.
var animationComplete = false;
In your .animate({...});
function, toggle the value after the animation is complete.
.animate({
top: targetPos.top,
left: targetPos.left
}, "slow", function () {
...
animationComplete = true;
});
Check for the completeness using the global variable.
if (animationComplete)
{
// Do something!
}
JavaScript
animationComplete = true;
$(document).ready(function(){
animationComplete = false;
$(".background").animate({
height: 50,
width: 50
}, 10000, function(){
animationComplete = true;
});
$("button").click(function(){
if (animationComplete)
$(".background").animate({
height: 200,
width: 200
}, 10000, function(){
animationComplete = false;
});
else
alert("Please wait till the animation is complete!");
});
});
HTML
<div class="background"></div>
<button>Click me!</button>
CSS
.background {background: red;}
Can't test code atm, but checking if the element is not animated within click function should do
if(!$('selector:animated')){
}
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