How do I prevent the Android "build process" from optimizing .png images?
I have an Android project with the following res directories:
- /res/
- /res/drawable
- /res/drawable-hdpi
- /res/drawable-hdpi-v5
- /res/drawable-ldpi
- /res/drawable-ldpi-v5
- /res/drawable-mdpi
- /res/drawable-mdpi-v5
These directories contain many .png files. I optimize PNG sizes with PNGOUTWin, and the overall size is reduced by more than 20%. When I build the .apk file, the images are "optimized" by the build process and the overall size is now 10% above the initial size, or 30% above my/PNGOUTWin optimized size.
My goal is to reduce the .apk size, even if it will affect the final performance, memory requirements, etc. How do I prevent the "build process" from optimizing .png images?
I'm targeting Android 2.2 and above.
P.S.: I am currently building my Android project from Eclipse, but I will switch to the automated build later (Ant?).
Note about JPG images: JPG will not work, because they do not have transparency.
PNG is pretty much the same as JPG but it supports transparency. PNG has nothing in common with JPEG. It's a lossless compression format, and for this reason, the files are bigger but with a perfect quality.
JPG is best for Photographics. And SVG is scalable and can fit any size without losing quality so it is also good. What is the difference between saving an image in JPG vs. PNG format if both have the same compression rate (lossless)?
Android apps typically use images that are in one or more of the following file formats: AVIF, PNG, JPG, and WebP.
Finally there is an official way to disable the PNG cruncher with Gradle which hasn't been mentioned here yet:
Edit main build.gradle to require gradle version 1.1.3 (or newer):
buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.1.3'
}
}
In the individual apps's build.gradle, section android {}, insert:
aaptOptions {
cruncherEnabled = false
}
Reference: https://code.google.com/p/android/issues/detail?id=65335
Specifying PNG crunching is now a BuildType property and is disabled by default on debug builds:
android {
…
buildTypes {
release {
crunchPngs false // or true
}
}
}
Note: It's available from Android Studio 3.0 Canary 5 .
As mentioned in the Android documentation: http://developer.android.com/guide/topics/graphics/2d-graphics.html#drawables
Note: Image resources placed in res/drawable/ may be automatically optimized with lossless image compression by the aapt tool during the build process. For example, a true-color PNG that does not require more than 256 colors may be converted to an 8-bit PNG with a color palette. This will result in an image of equal quality but which requires less memory. So be aware that the image binaries placed in this directory can change during the build.
So if you want to reduce the size of your application you should either reduce the color-depth of your PNG files (this helps a lot) or switch to .JPG files wherever possible.
Android Studio: Since Gradle Android plugin 1.0.0:
android {
...
aaptOptions {
useNewCruncher false
}
....
}
Eclipse: Override the crunch task writing this in your build.xml:
<target name="-crunch">
<echo message="This will skip PNG optimization"/>
</target>
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