Notice the line redb.clicked[bool].connect(self.setColor)
, why did it add the part [bool]
? I tried to remove the part, modified the line to redb.clicked.connect(self.setColor)
, and the result was the same. So what is it?
import sys
from PyQt4 import QtGui
class Example(QtGui.QWidget):
def __init__(self):
super(Example, self).__init__()
self.initUI()
def initUI(self):
self.col = QtGui.QColor(0, 0, 0)
redb = QtGui.QPushButton('Red', self)
redb.setCheckable(True)
redb.clicked[bool].connect(self.setColor)
self.square = QtGui.QFrame(self)
self.square.setGeometry(150, 20, 100, 100)
self.square.setStyleSheet("QWidget { background-color: %s }" %
self.col.name())
self.show()
def setColor(self, pressed):
if pressed:
val = 255
else: val = 0
self.col.setRed(v)
self.square.setStyleSheet("QFrame { background-color: %s }" %
self.col.name())
def main():
app = QtGui.QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
In PyQt you can index signals with their signature to select the correct overload. (You read that right: one can overload Qt signals and provide different versions of a signal with completely different parameters). This is well-supported by C++, but overloads are not supported by Python directly, thus this indexing-mechanism.
If a signal is not overloaded you don't need to do it, and indexing with the signature has the same effect as no index at all.
Example:
import sys
from PyQt4.QtGui import *
app = QApplication(sys.argv)
def valueChanged(eitherIntOrString):
print(eitherIntOrString, type(eitherIntOrString))
spinbox = QSpinBox()
spinbox.valueChanged[str].connect(valueChanged)
spinbox.valueChanged[int].connect(valueChanged)
spinbox.valueChanged.connect(valueChanged)
spinbox.show()
app.exec_()
Sample output:
1 <class 'str'>
1 <class 'int'>
1 <class 'int'>
2 <class 'str'>
2 <class 'int'>
2 <class 'int'>
3 <class 'str'>
3 <class 'int'>
3 <class 'int'>
Now you rightfully ask How does PyQt choose the default overload? (the third connect()
in the example). The answer is: they document this in the PyQt docs. One of the few differences between the C++ Qt docs and the PyQt docs. For example: http://pyqt.sourceforge.net/Docs/PyQt4/qspinbox.html#valueChanged . It seems to me that the default signal is always the one that is declared first in the C++ header, but this might not always be the case.
A signal may be overloaded, ie. a signal with a particular name may support more than one signature. A signal may be indexed with a signature in order to select the one required. A signature is a sequence of types. A type is either a Python type object or a string that is the name of a C++ type. The name of a C++ type is automatically normalised so that, for example, QString can be used instead of the non-normalised const QString &.
Source: http://pyqt.sourceforge.net/Docs/PyQt4/new_style_signals_slots.html
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