I'm using C# & .NEt 3.5. What is the difference between the OptionA and OptionB ?
class MyClass { private object m_Locker = new object(); private Dicionary<string, object> m_Hash = new Dictionary<string, object>(); public void OptionA() { lock(m_Locker){ // Do something with the dictionary } } public void OptionB() { lock(m_Hash){ // Do something with the dictionary } } }
I'm starting to dabble in threading (primarly for creating a cache for a multi-threaded app, NOT using the HttpCache class, since it's not attached to a web site), and I see the OptionA syntax in a lot of the examples I see online, but I don't understand what, if any, reason that is done over OptionB.
Option B uses the object to be protected to create a critical section. In some cases, this more clearly communicates the intent. If used consistently, it guarantees only one critical section for the protected object will be active at a time:
lock (m_Hash) { // Across all threads, I can be in one and only one of these two blocks // Do something with the dictionary } lock (m_Hash) { // Across all threads, I can be in one and only one of these two blocks // Do something with the dictionary }
Option A is less restrictive. It uses a secondary object to create a critical section for the object to be protected. If multiple secondary objects are used, it's possible to have more than one critical section for the protected object active at a time.
private object m_LockerA = new object(); private object m_LockerB = new object(); lock (m_LockerA) { // It's possible this block is active in one thread // while the block below is active in another // Do something with the dictionary } lock (m_LockerB) { // It's possible this block is active in one thread // while the block above is active in another // Do something with the dictionary }
Option A is equivalent to Option B if you use only one secondary object. As far as reading code, Option B's intent is clearer. If you're protecting more than one object, Option B isn't really an option.
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