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Difference between casting and using the Convert.To() method

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c#

casting

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What is the difference between cast and convert function?

The CAST function is used to convert a data type without a specific format. The CONVERT function does converting and formatting data types at the same time.

What is the difference between casting and conversion?

1. In type casting, a data type is converted into another data type by a programmer using casting operator. Whereas in type conversion, a data type is converted into another data type by a compiler.

Is casting and conversion the same in Java?

Type casting is a way of converting data from one data type to another data type. This process of data conversion is also known as type conversion or type coercion. In Java, we can cast both reference and primitive data types. By using casting, data can not be changed but only the data type is changed.

What is difference between cast and convert in mssql give example of cast date?

CONVERT is SQL Server specific, CAST is ANSI. CONVERT is more flexible in that you can format dates etc. Other than that, they are pretty much the same. If you don't care about the extended features, use CAST .


Even if you may see them somehow as equivalent they're completely different in purpose. Let's first try to define what a cast is:

Casting is the action of changing an entity of one data type into another.

It's a little bit generic and it's somehow equivalent to a conversion because a cast often has the same syntax of a conversion so the question should be when a cast (implicit or explicit) is allowed by the language and when do you have to use a (more) explicit conversion?

Let me first draw a simple line between them. Formally (even if equivalent for language syntax) a cast will change the type while a conversion will/may change the value (eventually together with the type). Also a cast is reversible while a conversion may not be.

This topic is pretty vast so let's try to narrow it a little bit by excluding custom cast operators from the game.

Implicit casts

In C# a cast is implicit when you won't lose any information (please note that this check is performed with types and not with their actual values).

Primitive types

For example:

int tinyInteger = 10;
long bigInteger = tinyInteger;

float tinyReal = 10.0f;
double bigReal = tinyReal;

These casts are implicit because during the conversion you won't lose any information (you just make the type wider). Vice versa implicit cast isn't allowed because, regardless of their actual values (because they can be checked only at run-time), during the conversion you may lose some information. For example this code won't compile because a double may contain (and actually it does) a value not representable with a float:

// won't compile!
double bigReal = Double.MaxValue;
float tinyReal = bigReal;

Objects

In case of an object (a pointer to) the cast is always implicit when the compiler can be sure that the source type is a derived class (or it implements) the type of the target class, for example:

string text = "123";
IFormattable formattable = text;

NotSupportedException derivedException = new NotSupportedException();
Exception baseException = derivedException;

In this case the compiler knows that string implements IFormattable and that NotSupportedException is (derives from) Exception so the cast is implicit. No information is lost because objects don't change their types (this is different with structs and primitive types because with a cast you create a new object of another type), what changes is your view of them.

Explicit casts

A cast is explicit when the conversion isn't done implicitly by the compiler and then you must use the cast operator. Usually it means that:

  • You may lose information or data so you have to be aware of it.
  • The conversion may fail (because you can't convert one type to the other) so, again, you must be aware of what you're doing.

Primitive types

An explicit cast is required for primitive types when during the conversion you may lose some data, for example:

double precise = Math.Cos(Math.PI * 1.23456) / Math.Sin(1.23456);
float coarse = (float)precise;

float epsilon = (float)Double.Epsilon;

In both examples, even if the values fall within the float range, you'll lose information (in this case precision) so the conversion must be explicit. Now try this:

float max = (float)Double.MaxValue;

This conversion will fail so, again, it must be explicit so you're aware of it and you may do a check (in the example the value is constant but it may come from some run-time computations or I/O). Back to your example:

// won't compile!
string text = "123";
double value = (double)text;

This won't compile because the compiler can't convert text to numbers. Text may contain any characters, not numbers only and this is too much, in C#, even for an explicit cast (but it may be allowed in another language).

Objects

Conversions from pointers (to objects) may fail if the types are unrelated, for example this code won't compile (because the compiler knows there is no possible conversion):

// won't compile!    
string text = (string)AppDomain.Current;
Exception exception = (Exception)"abc";

This code will compile but it may fail at run-time (it depends on the effective type of casted objects) with an InvalidCastException:

object obj = GetNextObjectFromInput();
string text = (string)obj;

obj = GetNextObjectFromInput();
Exception exception = (Exception)obj;

Conversions

So, finally, if casts are conversions then why do we need classes like Convert? Ignoring the subtle differences that come from Convert implementation and IConvertible implementations actually because in C# with a cast you say to the compiler:

trust me, this type is that type even if you can't know it now, let me do it and you'll see.

-or-

don't worry, I don't care if something will be lost in this conversion.

For anything else a more explicit operation is needed (think about implications of easy casts, that's why C++ introduced long, verbose and explicit syntax for them). This may involve a complex operation (for string -> double conversion a parsing will be needed). A conversion to string, for example, is always possible (via ToString() method) but it may mean something different from what you expect so it must be more explicit than a cast (more you write, more you think about what you're doing).

This conversion can be done inside the object (using known IL instructions for that), using custom conversion operators (defined in the class to cast) or more complex mechanisms (TypeConverters or class methods, for example). You're not aware of what will happen to do that but you're aware it may fail (that's why IMO when a more controlled conversion is possible you should use it). In your case the conversion simply will parse the string to produce a double:

double value = Double.Parse(aStringVariable);

Of course this may fail so if you do it you should always catch the exception it may throw (FormatException). It's out of topic here but when a TryParse is available then you should use it (because semantically you say it may not be a number and it's even faster...to fail).

Conversions in .NET can come from a lot of places, TypeConverter, implicit/explicit casts with user defined conversion operators, implementation of IConvertible and parsing methods (did I forget something?). Take a look on MSDN for more details about them.

To finish this long answer just few words about user defined conversion operators. It's just sugar to let the programmer use a cast to convert one type to another. It's a method inside a class (the one that will be casted) that says "hey, if he/she wants to convert this type to that type then I can do it". For example:

float? maybe = 10; // Equals to Nullable<float> maybe = 10;
float sure1 = (float)maybe; // With cast
float sure2 = maybe.Value; // Without cast

In this case it's explicit because it may fail but this is let to the implementation (even if there are guidelines about this). Imagine you write a custom string class like this:

EasyString text = "123"; // Implicit from string
double value = (string)text; // Explicit to double

In your implementation you may decide to "make programmer's life easier" and to expose this conversion via a cast (remember it's just a shortcut to write less). Some language may even allow this:

double value = "123";

Allowing implicit conversion to any type (check will be done at run-time). With proper options this can be done, for example, in VB.NET. It's just a different philosophy.

What can I do with them?

So the final question is when you should use one or another. Let's see when you can use an explicit cast:

  • Conversions between base types.
  • Conversions from object to any other type (this may include unboxing too).
  • Conversions from a derived class to a base class (or to an implemented interface).
  • Conversions from one type to another via custom conversion operators.

Only the first conversion can be done with Convert so for the others you have no choice and you need to use an explicit cast.

Let's see now when you can use Convert:

  • Conversions from any base type to another base type (with some limitations, see MSDN).
  • Conversions from any type that implements IConvertible to any other (supported) type.
  • Conversions from/to a byte array to/from a string.

Conclusions

IMO Convert should be used each time you know a conversion may fail (because of the format, because of the range or because it may be unsupported), even if the same conversion can be done with a cast (unless something else is available). It makes clear to who will read your code what's your intent and that it may fail (simplifying debug).

For everything else you need to use a cast, no choice, but if another better method is available then I suggest you use it. In your example a conversion from string to double is something that (especially if text comes from user) very often will fail so you should make it as much explicit as possible (moreover you get more control over it), for example using a TryParse method.

Edit: what's the difference between them?

According to updated question and keeping what I wrote before (about when you can use a cast compared to when you can/have to use Convert) then last point to clarify is if there are difference between them (moreover Convert uses IConvertible and IFormattable interfaces so it can perform operations not allowed with casts).

Short answer is yes, they behave differently. I see the Convert class like a helper methods class so often it provides some benefit or slightly different behaviors. For example:

double real = 1.6;
int castedInteger = (int)real; // 1
int convertedInteger = Convert.ToInt32(real); // 2

Pretty different, right? The cast truncates (it's what we all expect) but Convert performs a rounding to nearest integer (and this may not be expected if you're not aware of it). Each conversion method introduces differences so a general rule can't be applied and they must be seen case by case...19 base types to convert to every other type...list can be pretty long, much better to consult MSDN case by case!


Casting is a way of telling the compiler, "I know that you think that this variable is a Bar, but I happen to know more than you; the object is actually a Foo, so let me treat it as if it were a Foo from now on." Then, at runtime, if the actual object turned out to really be a Foo then your code works, if it turns out that the object was not a Foo at all, then you get an exception. (Specifically an System.InvalidCastException.)

Converting on the other hand is a way of saying, "If you give me an object of type Bar I can create a brand new Foo object that represents what is in that Bar object. I won't change the original object, it won't treat the original object differently, it will create something new that is just based on some other value. As to how it will do that, it could be anything. In the case of Convert.ToDouble it will end up calling Double.Parse which has all sorts of complex logic for determining what types of strings represent what numeric values. You could write your own conversion method that mapped strings to doubles differently (perhaps to support some entirely different convention for displaying numbers, such as roman numerals or whatever). A conversion could do anything, but the idea is that you're not really asking the compiler to do anything for you; you are the one writing the code to determine how to create the new object because the compiler, without your help, has no way of knowing how to map (as an example) a string to a double.

So, when do you convert, and when do you cast? In both cases we have some variable of a type, let's say A, and we want to have a variable of type B. If our A object really, actually, under the hood, is a B, then we cast. If it's not really a B, then we need to Convert it, and define how the program is supposed to get a B from an A.


From MSDN:

Explicit conversions (casts): Explicit conversions require a cast operator. Casting is required when information might be lost in the conversion, or when the conversion might not succeed for other reasons. Typical examples include numeric conversion to a type that has less precision or a smaller range, and conversion of a base-class instance to a derived class.

Consider the following example:

double a = 2548.3;
int b;
b = (int)a; //2548 --> information (.3) lost in the conversion

And also:

A cast is a way of explicitly informing the compiler that you intend to make the conversion and that you are aware that data loss might occur.

You could use System.Convert class when you want to convert between non-compatible types. The main difference between casting and convert is compile and run-time. The type conversion exceptions are appeared at run-time , i.e a type cast that fails at run-time will cause an InvalidCastException to be thrown.


Conclusion: In casting you are telling to the compiler that a is really type b and if so the project builds without any errors like this example:
double s = 2;
int a = (int) s;

But in conversion you're saying to the compiler there is a way to create a new object from a of type b, please do it and project builds without any errors but as I said if type cast fails at run-time, it will cause an InvalidCastException to be thrown.

For example the code below is never compile because compiler detect that cannot cast expression of type DateTime to type int:

DateTime s = DateTime.Now;
int a = (int)(s);

But this one is compiled successfully:

DateTime s = DateTime.Now;
int a = Convert.ToInt32(s);

But at run-time you will get InvalidCastException which says:

Invalid cast from 'DateTime' to 'Int32'.


In your example you are attempting to cast a string to a double (non integral type).

An explicit conversion is required for it to work.

And i must point that you could have used Convert.ToDouble instead of Convert.ToInt64 as you can lose the fractional parts of the double value when you convert to an int.

if your variable has the value "5.25" varDouble would have been 5.00 (loss of 0.25 because of the Conversion to Int64)

To answer your question about casting vs converting.

Your cast (an explicit cast) doesn't meet the requirements for an explicit cast. the value you are trying to cast with the cast operator is invalid (i.e non integral).

Visit this MSDN Page for the rules of casting / conversions


The Convert.Double method actually just internally calls the Double.Parse(string) method.

Neither the String type nor the Double type define an explicit/implicit conversion between the two types, so casting will always fail.

The Double.Parse method will look at each character in the string and build a numeric value based on the values of the characters in the string. If any of the characters are invalid, the Parse method fails (causing the Convert.Double method to fail as well).