I recently stumbled upon the Object.create()
method in JavaScript, and am trying to deduce how it is different from creating a new instance of an object with new SomeFunction()
, and when you would want to use one over the other.
Consider the following example:
var test = {
val: 1,
func: function() {
return this.val;
}
};
var testA = Object.create(test);
testA.val = 2;
console.log(test.func()); // 1
console.log(testA.func()); // 2
console.log('other test');
var otherTest = function() {
this.val = 1;
this.func = function() {
return this.val;
};
};
var otherTestA = new otherTest();
var otherTestB = new otherTest();
otherTestB.val = 2;
console.log(otherTestA.val); // 1
console.log(otherTestB.val); // 2
console.log(otherTestA.func()); // 1
console.log(otherTestB.func()); // 2
Notice that the same behaviour is observed in both cases. It seems to me that the primary differences between these two scenarios are:
Object.create()
actually forms the prototype of the new object, whereas in the new Function()
from the declared properties/functions do not form the prototype. Object.create()
syntax as you would with the functional syntax. This is logical given the lexical (vs block) type scope of JavaScript.Are the above statements correct? And am I missing something? When would you use one over the other?
EDIT: link to jsfiddle version of above code sample: http://jsfiddle.net/rZfYL/
Very simply said, new X
is Object.create(X.prototype)
with additionally running the constructor
function. (And giving the constructor
the chance to return
the actual object that should be the result of the expression instead of this
.)
That’s it. :)
The rest of the answers are just confusing, because apparently nobody else reads the definition of new either. ;)
The object used in Object.create actually forms the prototype of the new object, where as in the new Function() form the declared properties/functions do not form the prototype.
Yes, Object.create
builds an object that inherits directly from the one passed as its first argument.
With constructor functions, the newly created object inherits from the constructor's prototype, e.g.:
var o = new SomeConstructor();
In the above example, o
inherits directly from SomeConstructor.prototype
.
There's a difference here, with Object.create
you can create an object that doesn't inherit from anything, Object.create(null);
, on the other hand, if you set SomeConstructor.prototype = null;
the newly created object will inherit from Object.prototype
.
You cannot create closures with the Object.create syntax as you would with the functional syntax. This is logical given the lexical (vs block) type scope of JavaScript.
Well, you can create closures, e.g. using property descriptors argument:
var o = Object.create({inherited: 1}, {
foo: {
get: (function () { // a closure
var closured = 'foo';
return function () {
return closured+'bar';
};
})()
}
});
o.foo; // "foobar"
Note that I'm talking about the ECMAScript 5th Edition Object.create
method, not the Crockford's shim.
The method is starting to be natively implemented on latest browsers, check this compatibility table.
Here are the steps that happen internally for both calls:
(Hint: the only difference is in step 3)
new Test()
:
new Object()
objobj.__proto__
to Test.prototype
return Test.call(obj) || obj;
// normally obj is returned but constructors in JS can return a value
Object.create( Test.prototype )
new Object()
objobj.__proto__
to Test.prototype
return obj;
So basically Object.create
doesn't execute the constructor.
Let me try to explain (more on Blog) :
Car
constructor var Car = function(){}
, this is how things are internally:
We have one {prototype}
hidden link to Function.prototype
which is not accessible and one prototype
link to Car.prototype
which is accessible and has an actual constructor
of Car
. Both Function.prototype and Car.prototype have hidden links to Object.prototype
.When we want to create two equivalent objects by using the new
operator and create
method then we have to do it like this: Honda = new Car();
and Maruti = Object.create(Car.prototype)
.
What is happening?
Honda = new Car();
— When you create an object like this then hidden {prototype}
property is pointed to Car.prototype
. So here, the {prototype}
of the Honda object will always be Car.prototype
— we don't have any option to change the {prototype}
property of the object. What if I want to change the prototype of our newly created object?Maruti = Object.create(Car.prototype)
— When you create an object like this you have an extra option to choose your object's {prototype}
property. If you want Car.prototype as the {prototype}
then pass it as a parameter in the function. If you don't want any {prototype}
for your object then you can pass null
like this: Maruti = Object.create(null)
.
Conclusion — By using the method Object.create
you have the freedom to choose your object {prototype}
property. In new Car();
, you don't have that freedom.
Preferred way in OO JavaScript :
Suppose we have two objects a
and b
.
var a = new Object();
var b = new Object();
Now, suppose a
has some methods which b
also wants to access. For that, we require object inheritance (a
should be the prototype of b
only if we want access to those methods). If we check the prototypes of a
and b
then we will find out that they share the prototype Object.prototype
.
Object.prototype.isPrototypeOf(b); //true
a.isPrototypeOf(b); //false (the problem comes into the picture here).
Problem — we want object a
as the prototype of b
, but here we created object b
with the prototype Object.prototype
.
Solution — ECMAScript 5 introduced Object.create()
, to achieve such inheritance easily. If we create object b
like this:
var b = Object.create(a);
then,
a.isPrototypeOf(b);// true (problem solved, you included object a in the prototype chain of object b.)
So, if you are doing object oriented scripting then Object.create()
is very useful for inheritance.
This:
var foo = new Foo();
and
var foo = Object.create(Foo.prototype);
are quite similar. One important difference is that new Foo
actually runs constructor code, whereas Object.create
will not execute code such as
function Foo() {
alert("This constructor does not run with Object.create");
}
Note that if you use the two-parameter version of Object.create()
then you can do much more powerful things.
The difference is the so-called "pseudoclassical vs. prototypal inheritance". The suggestion is to use only one type in your code, not mixing the two.
In pseudoclassical inheritance (with "new" operator), imagine that you first define a pseudo-class, and then create objects from that class. For example, define a pseudo-class "Person", and then create "Alice" and "Bob" from "Person".
In prototypal inheritance (using Object.create), you directly create a specific person "Alice", and then create another person "Bob" using "Alice" as a prototype. There is no "class" here; all are objects.
Internally, JavaScript uses "prototypal inheritance"; the "pseudoclassical" way is just some sugar.
See this link for a comparison of the two ways.
function Test(){
this.prop1 = 'prop1';
this.prop2 = 'prop2';
this.func1 = function(){
return this.prop1 + this.prop2;
}
};
Test.prototype.protoProp1 = 'protoProp1';
Test.prototype.protoProp2 = 'protoProp2';
var newKeywordTest = new Test();
var objectCreateTest = Object.create(Test.prototype);
/* Object.create */
console.log(objectCreateTest.prop1); // undefined
console.log(objectCreateTest.protoProp1); // protoProp1
console.log(objectCreateTest.__proto__.protoProp1); // protoProp1
/* new */
console.log(newKeywordTest.prop1); // prop1
console.log(newKeywordTest.__proto__.protoProp1); // protoProp1
Summary:
1) with new
keyword there are two things to note;
a) function is used as a constructor
b) function.prototype
object is passed to the __proto__
property ... or where __proto__
is not supported, it is the second place where the new object looks to find properties
2) with Object.create(obj.prototype)
you are constructing an object (obj.prototype
) and passing it to the intended object ..with the difference that now new object's __proto__
is also pointing to obj.prototype (please ref ans by xj9 for that)
Object creation variants.
Variant 1 : 'new Object()' -> Object constructor without arguments.
var p1 = new Object(); // 'new Object()' create and return empty object -> {}
var p2 = new Object(); // 'new Object()' create and return empty object -> {}
console.log(p1); // empty object -> {}
console.log(p2); // empty object -> {}
// p1 and p2 are pointers to different objects
console.log(p1 === p2); // false
console.log(p1.prototype); // undefined
// empty object which is in fact Object.prototype
console.log(p1.__proto__); // {}
// empty object to which p1.__proto__ points
console.log(Object.prototype); // {}
console.log(p1.__proto__ === Object.prototype); // true
// null, which is in fact Object.prototype.__proto__
console.log(p1.__proto__.__proto__); // null
console.log(Object.prototype.__proto__); // null
Variant 2 : 'new Object(person)' -> Object constructor with argument.
const person = {
name: 'no name',
lastName: 'no lastName',
age: -1
}
// 'new Object(person)' return 'person', which is pointer to the object ->
// -> { name: 'no name', lastName: 'no lastName', age: -1 }
var p1 = new Object(person);
// 'new Object(person)' return 'person', which is pointer to the object ->
// -> { name: 'no name', lastName: 'no lastName', age: -1 }
var p2 = new Object(person);
// person, p1 and p2 are pointers to the same object
console.log(p1 === p2); // true
console.log(p1 === person); // true
console.log(p2 === person); // true
p1.name = 'John'; // change 'name' by 'p1'
p2.lastName = 'Doe'; // change 'lastName' by 'p2'
person.age = 25; // change 'age' by 'person'
// when print 'p1', 'p2' and 'person', it's the same result,
// because the object they points is the same
console.log(p1); // { name: 'John', lastName: 'Doe', age: 25 }
console.log(p2); // { name: 'John', lastName: 'Doe', age: 25 }
console.log(person); // { name: 'John', lastName: 'Doe', age: 25 }
Variant 3.1 : 'Object.create(person)'. Use Object.create with simple object 'person'. 'Object.create(person)' will create(and return) new empty object and add property '__proto__' to the same new empty object. This property '__proto__' will point to the object 'person'.
const person = {
name: 'no name',
lastName: 'no lastName',
age: -1,
getInfo: function getName() {
return `${this.name} ${this.lastName}, ${this.age}!`;
}
}
var p1 = Object.create(person);
var p2 = Object.create(person);
// 'p1.__proto__' and 'p2.__proto__' points to
// the same object -> 'person'
// { name: 'no name', lastName: 'no lastName', age: -1, getInfo: [Function: getName] }
console.log(p1.__proto__);
console.log(p2.__proto__);
console.log(p1.__proto__ === p2.__proto__); // true
console.log(person.__proto__); // {}(which is the Object.prototype)
// 'person', 'p1' and 'p2' are different
console.log(p1 === person); // false
console.log(p1 === p2); // false
console.log(p2 === person); // false
// { name: 'no name', lastName: 'no lastName', age: -1, getInfo: [Function: getName] }
console.log(person);
console.log(p1); // empty object - {}
console.log(p2); // empty object - {}
// add properties to object 'p1'
// (properties with the same names like in object 'person')
p1.name = 'John';
p1.lastName = 'Doe';
p1.age = 25;
// add properties to object 'p2'
// (properties with the same names like in object 'person')
p2.name = 'Tom';
p2.lastName = 'Harrison';
p2.age = 38;
// { name: 'no name', lastName: 'no lastName', age: -1, getInfo: [Function: getName] }
console.log(person);
// { name: 'John', lastName: 'Doe', age: 25 }
console.log(p1);
// { name: 'Tom', lastName: 'Harrison', age: 38 }
console.log(p2);
// use by '__proto__'(link from 'p1' to 'person'),
// person's function 'getInfo'
console.log(p1.getInfo()); // John Doe, 25!
// use by '__proto__'(link from 'p2' to 'person'),
// person's function 'getInfo'
console.log(p2.getInfo()); // Tom Harrison, 38!
Variant 3.2 : 'Object.create(Object.prototype)'. Use Object.create with built-in object -> 'Object.prototype'. 'Object.create(Object.prototype)' will create(and return) new empty object and add property '__proto__' to the same new empty object. This property '__proto__' will point to the object 'Object.prototype'.
// 'Object.create(Object.prototype)' :
// 1. create and return empty object -> {}.
// 2. add to 'p1' property '__proto__', which is link to 'Object.prototype'
var p1 = Object.create(Object.prototype);
// 'Object.create(Object.prototype)' :
// 1. create and return empty object -> {}.
// 2. add to 'p2' property '__proto__', which is link to 'Object.prototype'
var p2 = Object.create(Object.prototype);
console.log(p1); // {}
console.log(p2); // {}
console.log(p1 === p2); // false
console.log(p1.prototype); // undefined
console.log(p2.prototype); // undefined
console.log(p1.__proto__ === Object.prototype); // true
console.log(p2.__proto__ === Object.prototype); // true
Variant 4 : 'new SomeFunction()'
// 'this' in constructor-function 'Person'
// represents a new instace,
// that will be created by 'new Person(...)'
// and returned implicitly
function Person(name, lastName, age) {
this.name = name;
this.lastName = lastName;
this.age = age;
//-----------------------------------------------------------------
// !--- only for demonstration ---
// if add function 'getInfo' into
// constructor-function 'Person',
// then all instances will have a copy of the function 'getInfo'!
//
// this.getInfo: function getInfo() {
// return this.name + " " + this.lastName + ", " + this.age + "!";
// }
//-----------------------------------------------------------------
}
// 'Person.prototype' is an empty object
// (before add function 'getInfo')
console.log(Person.prototype); // Person {}
// With 'getInfo' added to 'Person.prototype',
// instances by their properties '__proto__',
// will have access to the function 'getInfo'.
// With this approach, instances not need
// a copy of the function 'getInfo' for every instance.
Person.prototype.getInfo = function getInfo() {
return this.name + " " + this.lastName + ", " + this.age + "!";
}
// after function 'getInfo' is added to 'Person.prototype'
console.log(Person.prototype); // Person { getInfo: [Function: getInfo] }
// create instance 'p1'
var p1 = new Person('John', 'Doe', 25);
// create instance 'p2'
var p2 = new Person('Tom', 'Harrison', 38);
// Person { name: 'John', lastName: 'Doe', age: 25 }
console.log(p1);
// Person { name: 'Tom', lastName: 'Harrison', age: 38 }
console.log(p2);
// 'p1.__proto__' points to 'Person.prototype'
console.log(p1.__proto__); // Person { getInfo: [Function: getInfo] }
// 'p2.__proto__' points to 'Person.prototype'
console.log(p2.__proto__); // Person { getInfo: [Function: getInfo] }
console.log(p1.__proto__ === p2.__proto__); // true
// 'p1' and 'p2' points to different objects(instaces of 'Person')
console.log(p1 === p2); // false
// 'p1' by its property '__proto__' reaches 'Person.prototype.getInfo'
// and use 'getInfo' with 'p1'-instance's data
console.log(p1.getInfo()); // John Doe, 25!
// 'p2' by its property '__proto__' reaches 'Person.prototype.getInfo'
// and use 'getInfo' with 'p2'-instance's data
console.log(p2.getInfo()); // Tom Harrison, 38!
Internally Object.create
does this:
Object.create = function (o) {
function F() {}
F.prototype = o;
return new F();
};
The syntax just takes away the illusion that JavaScript uses Classical Inheritance.
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