What I am trying to do is use the DrawString() method to draw a string to a bitmap. To do this, I need to create a bitmap and get a Graphics object from the bitmap, then call DrawString() on that Graphics object.
The problem is, how do I know, in advance, when I create my initial bitmap, how many pixels wide and long to make my bitmap?
I know this has something to do with MeasureString(), but in order to use MeasureString(), I need to get the Graphics object from the bitmap. I can't get that till I create the bitmap, which I can't do till I know the size. It seems like a circular paradox!
Someone please help me out on this?
You can create a small static Bitmap to measure on
private static Bitmap measureBmp = new Bitmap(1, 1);
Then you measure as usual
using (var measureGraphics = Graphics.FromImage(measureBmp))
{
var stringSize = measureGraphics.MeasureString("measureString", this.Font);
}
The size of the image does not affect the measurement
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