In node.js, is it possible to determine (using a function) whether a method is synchronous or asynchronous?
I'd like to write a function that does the following:
function isSynchonous(methodName) {
//if the method is synchronous, return true. Otherwise, return false.
}
The differences between asynchronous and synchronous include: Async is multi-thread, which means operations or programs can run in parallel. Sync is single-thread, so only one operation or program will run at a time. Async is non-blocking, which means it will send multiple requests to a server.
The key difference between synchronous and asynchronous communication is synchronous communications are scheduled, real-time interactions by phone, video, or in-person. Asynchronous communication happens on your own time and doesn't need scheduling.
While asynchronous operations can run multiple tasks concurrently on a single thread, synchronous programs have a task queue where every other task remains idle while the first is completed. By definition, synchronous means 'connected' or 'dependent'.
To check if a function is async, access the constructor.name property on the function and check if the value is equal to AsyncFunction , e.g. myFunction.constructor.name === 'AsyncFunction' . If the equality check returns true , then the function is async.
From a language standpoint this is not possible, which I believe llambda's answer proves.
undefined
if nothing else.From an engineering standpoint:
Furthermore there are functions that mix the two.
function(callback) {
if(ready) {
callback();
}
else {
setTimeout(callback, 5000);
}
}
Arguably this is very evil, and correct practice would be
if(ready) {
process.nextTick(callback);
}
so the function has uniform behavior.
However there is a hacky way to tell if anything asynchronous happened, at least in Node.js. See this discussion.
// untested!! please read the documentation on these functions before using yourself
var work = process._getActiveHandles().length + process._getActiveCallbacks().length;
foo;
var newWork = (process._getActiveHandles().length + process._getActiveCallbacks().length) - work;
if(newWork > 0) {
console.log("asynchronous work took place.");
}
This works because asynchronous work cannot resolve on the same tick, by definition, and because Node.js is single threaded.
You don't necessarily know. A function could even be randomly synchronous or asynchronous.
For example, a function that takes another function could execute that function immediately, or it could schedule to execute it at a later time using setImmediate or nextTick. The function could even randomly choose to call its passed function synchronously or asynchronous, such as:
console.log('Start')
function maybeSynchOrAsync(fun) {
var rand = Math.floor((Math.random() * 2))
if (rand == 0) {
console.log('Executing passed function synchronously')
fun()
console.log('Done.')
} else {
console.log('Executing passed function asynchronously via setImmediate')
setImmediate(fun)
console.log('Done.')
}
}
maybeSynchOrAsync(function () { console.log('The passed function has executed.') });
Further, technically speaking, every function call is synchronous. If you call a function F, and F queues a callback function to be invoked later (using setTimeout or whatever mechanism), the original function F still has a synchronous return value (whether it's undefined, a promise, a thunk, or whatever).
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