I have a big list of polygons (consisting of google maps polygon options) which I would like to check if they are within the bounds of the screen before drawing them.
How do I determine if the polygon is within the screen bounds.
Something like this:
List<PolygonOptions> polygons = getPolygons();
LatLngBounds bounds = map.getProjection().getVisibleRegion().latLngBounds;
for (int l = 1; l <= polygons.size(); l++) {
if (bounds.Contains(polygons.get(l))) {
map.addPolygon(polygons.get(l));
}
}
I suppose that you don't need to check if each point from polygon are visible - you should do it for only four points that can be easily calculated:
And every time when the user moves the map you should put on the map polygons whose rectangular border is inside visible bounds; something like this:
@Override
public void onMapReady(GoogleMap googleMap) {
map = googleMap;
map.setOnCameraChangeListener(new GoogleMap.OnCameraChangeListener() {
@Override
public void onCameraChange(CameraPosition cameraPosition) {
showPolygons();
}
});
showPolygons();
}
private void showPolygons() {
if (map == null) return;
final LatLngBounds bounds = map.getProjection().getVisibleRegion().latLngBounds;
for (PolygonOptionsWrapper wrapper : wrappers) {
if (wrapper.within(bounds)) {
if (!wrapper.isAdded()) {
wrapper.addTo(map);
}
} else {
if (wrapper.isAdded()) {
wrapper.removeFrom(map);
}
}
}
}
The full source code.
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