For the QLineEdit
connect to the returnPressed
signal.
Alternatively, if you use the setAutoDefault
method on your QPushButton
s you emit the clicked
signal when Enter is pressed on a focused QPushButton
:
#!/usr/bin/env python
#-*- coding:utf-8 -*-
import sip
sip.setapi('QString', 2)
sip.setapi('QVariant', 2)
from PyQt4 import QtGui, QtCore
class MyWindow(QtGui.QWidget):
def __init__(self, parent=None):
super(MyWindow, self).__init__(parent)
self.pushButtonOK = QtGui.QPushButton(self)
self.pushButtonOK.setText("OK")
self.pushButtonOK.clicked.connect(self.on_pushButtonOK_clicked)
self.pushButtonOK.setAutoDefault(True)
self.lineEditNumber = QtGui.QLineEdit(self)
self.lineEditNumber.returnPressed.connect(self.pushButtonOK.click)
self.layoutHorizontal = QtGui.QHBoxLayout(self)
self.layoutHorizontal.addWidget(self.pushButtonOK)
self.layoutHorizontal.addWidget(self.lineEditNumber)
@QtCore.pyqtSlot()
def on_pushButtonOK_clicked(self):
inputNumber = self.lineEditNumber.text()
if inputNumber.isdigit():
info = "You selected `{0}`"
else:
info = "Please select a number, `{0}` isn't valid!"
print info.format(inputNumber)
if __name__ == "__main__":
import sys
app = QtGui.QApplication(sys.argv)
app.setApplicationName('MyWindow')
main = MyWindow()
main.show()
sys.exit(app.exec_())
QLineEdit
will emit the signal returnPressed()
whenever the user presses the enter key while in it: http://qt-project.org/doc/qt-4.8/qlineedit.html#signals. You can either connect this signal to your button's click()
slot or directly call whatever your button's clicked()
signal was connected to.
A slight C++ variation on other answers, it's not significantly different, but I thought i would include it anyway because how you lay things in QT code can be very different from codebase to codebase and I wanted to strip out the extraneous stuff to give the shortest and easiest to understand excerpt of code.
QLineEdit *TextSend = new QLineEdit("");
QPushButton *SendPB = new QPushButton("Send!");
connect(TextSend, &QLineEdit::returnPressed, this, &CLITab::SendCommand);
connect(SendPB, &QPushButton::released, this, &CLITab::SendCommand);
So what this is doing is we create a QLineEdit textbox and a QPushbutton.
We do cosmetic things like set the string label for them and add them to our layout.
Then we setup a callback handler, which will be triggered when the QLineEdit returns "returnPressed", which then calls automatically into a function which i wrote called "CLITab::SendCommand()", and then it's upto this function to extract the data out of QLineEdit and do whatever needs to be done. In practice the TextSend and SendPB pointers would live in the parent class, so that SendCommand() has visibility over these objects.
Just putting this here, along side an example pushbutton, because essentially they work in precisely the same way, all that's different is the signal name emitted.
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