I wanted to make a safe exit for my console application that will be running on linux using mono but I can't find a solution to detect wether a signal was sent to it or the user pressed ctrl+c.
On windows there is the kernel function SetConsoleCtrlHandler which does the job but that doesnt work on mono.
How do I get a closing event on my console application to safe exit it ?
You need to use Mono.UnixSignal, there's a good sample posted by Jonathan Pryor : http://www.jprl.com/Blog/archive/development/mono/2008/Feb-08.html
There's also a shorter example on Mono page: FAQ / Technical / Operating System Questions / Signal Handling:
// Catch SIGINT and SIGUSR1
UnixSignal[] signals = new UnixSignal [] {
    new UnixSignal (Mono.Unix.Native.Signum.SIGINT),
    new UnixSignal (Mono.Unix.Native.Signum.SIGUSR1),
};
Thread signal_thread = new Thread (delegate () {
    while (true) {
        // Wait for a signal to be delivered
        int index = UnixSignal.WaitAny (signals, -1);
        Mono.Unix.Native.Signum signal = signals [index].Signum;
        // Notify the main thread that a signal was received,
        // you can use things like:
        //    Application.Invoke () for Gtk#
        //    Control.Invoke on Windows.Forms
        //    Write to a pipe created with UnixPipes for server apps.
        //    Use an AutoResetEvent
        // For example, this works with Gtk#    
        Application.Invoke (delegate () { ReceivedSignal (signal); });
    }});
                        As an example of providing a unix and windows implementation see below. Note that you can still include the Mono.Posix dll when using Visual Studio.
I have added the SIGTERM signal as well because this is fired by systemd in unix when stopping / restarting your app as a service.
Interface to expose an exit event
public interface IExitSignal
{
    event EventHandler Exit;
}
Unix implementation
public class UnixExitSignal : IExitSignal
{
    public event EventHandler Exit;
    UnixSignal[] signals = new UnixSignal[]{
        new UnixSignal(Mono.Unix.Native.Signum.SIGTERM), 
        new UnixSignal(Mono.Unix.Native.Signum.SIGINT),
        new UnixSignal(Mono.Unix.Native.Signum.SIGUSR1)
    };
    public UnixExitSignal()
    {
        Task.Factory.StartNew(() => 
        {
            // blocking call to wait for any kill signal
            int index = UnixSignal.WaitAny(signals, -1);
            if (Exit != null)
            {
                Exit(null, EventArgs.Empty);
            }
        });
    }
}
Windows implementation
public class WinExitSignal : IExitSignal
{
    public event EventHandler Exit;
    [DllImport("Kernel32")]
    public static extern bool SetConsoleCtrlHandler(HandlerRoutine Handler, bool Add);
    // A delegate type to be used as the handler routine
    // for SetConsoleCtrlHandler.
    public delegate bool HandlerRoutine(CtrlTypes CtrlType);
    // An enumerated type for the control messages
    // sent to the handler routine.
    public enum CtrlTypes
    {
        CTRL_C_EVENT = 0,
        CTRL_BREAK_EVENT,
        CTRL_CLOSE_EVENT,
        CTRL_LOGOFF_EVENT = 5,
        CTRL_SHUTDOWN_EVENT
    }
    /// <summary>
    /// Need this as a member variable to avoid it being garbage collected.
    /// </summary>
    private HandlerRoutine m_hr;
    public WinExitSignal()
    {
        m_hr = new HandlerRoutine(ConsoleCtrlCheck);
        SetConsoleCtrlHandler(m_hr, true);
    }
    /// <summary>
    /// Handle the ctrl types
    /// </summary>
    /// <param name="ctrlType"></param>
    /// <returns></returns>
    private bool ConsoleCtrlCheck(CtrlTypes ctrlType)
    {
        switch (ctrlType)
        {
            case CtrlTypes.CTRL_C_EVENT:
            case CtrlTypes.CTRL_BREAK_EVENT:
            case CtrlTypes.CTRL_CLOSE_EVENT:
            case CtrlTypes.CTRL_LOGOFF_EVENT:
            case CtrlTypes.CTRL_SHUTDOWN_EVENT:
                if (Exit != null)
                {
                    Exit(this, EventArgs.Empty);
                }
                break;
            default:
                break;
        }
        return true;
    }
}
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