I would like to detect if two rotated divs are colliding. I know how to do it if they're not rotated, but I don't know how to do it when they actually are.
I have tried some collision plugins such as jQuery Collision (http://sourceforge.net/projects/jquerycollision/), but they have not worked when the div is rotated.
I have made the rotation of the divs using CSS's transform property.
It is not 100% accurate but it does work for most cases, I used the algorythm from here:
function isUndefined(a) {
return a === undefined;
}
/**
* Helper function to determine whether there is an intersection between the two polygons described
* by the lists of vertices. Uses the Separating Axis Theorem
*
* @param a an array of connected points [{x:, y:}, {x:, y:},...] that form a closed polygon
* @param b an array of connected points [{x:, y:}, {x:, y:},...] that form a closed polygon
* @return true if there is any intersection between the 2 polygons, false otherwise
*/
function doPolygonsIntersect (a, b) {
var polygons = [a, b];
var minA, maxA, projected, i, i1, j, minB, maxB;
for (i = 0; i < polygons.length; i++) {
// for each polygon, look at each edge of the polygon, and determine if it separates
// the two shapes
var polygon = polygons[i];
for (i1 = 0; i1 < polygon.length; i1++) {
// grab 2 vertices to create an edge
var i2 = (i1 + 1) % polygon.length;
var p1 = polygon[i1];
var p2 = polygon[i2];
// find the line perpendicular to this edge
var normal = { x: p2.y - p1.y, y: p1.x - p2.x };
minA = maxA = undefined;
// for each vertex in the first shape, project it onto the line perpendicular to the edge
// and keep track of the min and max of these values
for (j = 0; j < a.length; j++) {
projected = normal.x * a[j].x + normal.y * a[j].y;
if (isUndefined(minA) || projected < minA) {
minA = projected;
}
if (isUndefined(maxA) || projected > maxA) {
maxA = projected;
}
}
// for each vertex in the second shape, project it onto the line perpendicular to the edge
// and keep track of the min and max of these values
minB = maxB = undefined;
for (j = 0; j < b.length; j++) {
projected = normal.x * b[j].x + normal.y * b[j].y;
if (isUndefined(minB) || projected < minB) {
minB = projected;
}
if (isUndefined(maxB) || projected > maxB) {
maxB = projected;
}
}
// if there is no overlap between the projects, the edge we are looking at separates the two
// polygons, and we know there is no overlap
if (maxA < minB || maxB < minA) {
console.log("polygons don't intersect!");
return false;
}
}
}
return true;
};
$('#r').click(function() {
var rota = Math.floor( Math.random() * 100 ),
rotb = Math.floor( Math.random() * 100 ),
pointsa = new Array(4),
pointsb = new Array(4);
$('#a').css('transform', 'rotateZ(' + rota + 'deg)');
$('#b').css('transform', 'rotateZ(' + rotb + 'deg)');
$('#a div').each(function(i) {
pointsa[i] = {x: parseInt($(this).offset().left), y: parseInt($(this).offset().top)};
});
$('#b div').each(function(i) {
pointsb[i] = {x: parseInt($(this).offset().left), y: parseInt($(this).offset().top)};
});
$('#s').val("intersection: " + doPolygonsIntersect(pointsb, pointsa).toString());
});
working fiddle
It's not the best way of doing it I guess, what my script does is basically give a random rotation between 0 and 100 degrees, get the x and y positions of each corner (using divs, you can do that with math, also (i cant :D)) and run the algorythm using those coordinates.
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