I am developing a VSCode Extension and I would like to write a simple logging utility that only logs to the console during debugging, otherwise, it's a no-op.
Is there a flag or value somewhere available in an extension that indicated debugging is currently ongoing?
In case someone still needs it, one solution is to use custom environment variable when starting a client in a debug mode.
In your launch.json file:
{
"type": "extensionHost",
"request": "launch",
"name": "Launch Client",
"runtimeExecutable": "${execPath}",
"args": ["--extensionDevelopmentPath=${workspaceRoot}"],
"outFiles": ["${workspaceRoot}/client/out/**/*.js"],
"env": {
"VSCODE_DEBUG_MODE": "true"
}
}
Then, you can check it in your code like this:
const isDebugMode = () => process.env.VSCODE_DEBUG_MODE === "true";
export function activate(context: ExtensionContext) {
if (isDebugMode()) {
// Debug ...
} else {
// Else ...
}
}
This is now officially supported:
https://github.com/Microsoft/vscode/blob/master/src/vs/vscode.d.ts#L6431
export namespace debug {
/**
* The currently active [debug session](#DebugSession) or `undefined`. The active debug session is the one
* represented by the debug action floating window or the one currently shown in the drop down menu of the debug action floating window.
* If no debug session is active, the value is `undefined`.
*/
export let activeDebugSession: DebugSession | undefined;
/**
* The currently active [debug console](#DebugConsole).
*/
export let activeDebugConsole: DebugConsole;
/**
* List of breakpoints.
*/
export let breakpoints: Breakpoint[];
/**
* An [event](#Event) which fires when the [active debug session](#debug.activeDebugSession)
* has changed. *Note* that the event also fires when the active debug session changes
* to `undefined`.
*/
export const onDidChangeActiveDebugSession: Event<DebugSession | undefined>;
/**
* An [event](#Event) which fires when a new [debug session](#DebugSession) has been started.
*/
export const onDidStartDebugSession: Event<DebugSession>;
/**
* An [event](#Event) which fires when a custom DAP event is received from the [debug session](#DebugSession).
*/
export const onDidReceiveDebugSessionCustomEvent: Event<DebugSessionCustomEvent>;
/**
* An [event](#Event) which fires when a [debug session](#DebugSession) has terminated.
*/
export const onDidTerminateDebugSession: Event<DebugSession>;
/**
* An [event](#Event) that is emitted when the set of breakpoints is added, removed, or changed.
*/
export const onDidChangeBreakpoints: Event<BreakpointsChangeEvent>;
/**
* Register a [debug configuration provider](#DebugConfigurationProvider) for a specifc debug type.
* More than one provider can be registered for the same type.
*
* @param type The debug type for which the provider is registered.
* @param provider The [debug configuration provider](#DebugConfigurationProvider) to register.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDebugConfigurationProvider(debugType: string, provider: DebugConfigurationProvider): Disposable;
/**
* Start debugging by using either a named launch or named compound configuration,
* or by directly passing a [DebugConfiguration](#DebugConfiguration).
* The named configurations are looked up in '.vscode/launch.json' found in the given folder.
* Before debugging starts, all unsaved files are saved and the launch configurations are brought up-to-date.
* Folder specific variables used in the configuration (e.g. '${workspaceFolder}') are resolved against the given folder.
* @param folder The [workspace folder](#WorkspaceFolder) for looking up named configurations and resolving variables or `undefined` for a non-folder setup.
* @param nameOrConfiguration Either the name of a debug or compound configuration or a [DebugConfiguration](#DebugConfiguration) object.
* @return A thenable that resolves when debugging could be successfully started.
*/
export function startDebugging(folder: WorkspaceFolder | undefined, nameOrConfiguration: string | DebugConfiguration): Thenable<boolean>;
/**
* Add breakpoints.
* @param breakpoints The breakpoints to add.
*/
export function addBreakpoints(breakpoints: Breakpoint[]): void;
/**
* Remove breakpoints.
* @param breakpoints The breakpoints to remove.
*/
export function removeBreakpoints(breakpoints: Breakpoint[]): void;
}
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