Is there a way to programmatically find whether the device the app is installed on is a 7 inch tablet or a 10 inch tablet?
You can use the DisplayMetrics
to get a whole bunch of information about the screen that your app is running on.
First, we create a DisplayMetrics
metrics object:
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
From this, we can get the information required to size the display:
int widthPixels = metrics.widthPixels;
int heightPixels = metrics.heightPixels;
This will return the absolute value of the width and the height in pixels, so 1280x720 for the Galaxy SIII, the Galaxy Nexus etc.
This isn't usually helpful on its own, as when we're working on Android devices, we usually prefer to work in density independent pixels, dip.
You get the density
of the screen using metrics
again, in the form of a scale factor for the device, which is based on the Android Design Resources for mdpi
, hdpi
etc.
float scaleFactor = metrics.density;
From this result, we can calculate the amount of density independent pixels there are for a certain height or width.
float widthDp = widthPixels / scaleFactor
float heightDp = heightPixels / scaleFactor
The result you get from this will help you decide what type of screen you are working with in conjunction with the Android Configuration examples, which give you the relative dp for each screen size:
- 320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc).
- 480dp: a tweener tablet like the Streak (480x800 mdpi).
- 600dp: a 7” tablet (600x1024 mdpi).
- 720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc).
Using the above information, we know that if the smallest-width of the device is greater than 600dp, the device is a 7" tablet, if it's greater than 720dp, the device is a 10" tablet.
We can work out the smallest width using the min
function of Math
class, passing in the heightDp
and the widthDp
to return the smallestWidth
.
float smallestWidth = Math.min(widthDp, heightDp);
if (smallestWidth > 720) {
//Device is a 10" tablet
}
else if (smallestWidth > 600) {
//Device is a 7" tablet
}
However, this doesn't always give you an exact match, especially when working with obscure tablets that might be misrepresenting their density as hdpi when it isn't, or that might only be 800 x 480 pixels yet still be on a 7" screen.
Further to these methods, if you ever need to know the exact dimensions of a device in inches, you can work that out too, using the metrics
method for how many pixels there are per inch of the screen.
float widthDpi = metrics.xdpi;
float heightDpi = metrics.ydpi;
You can use the knowledge of how many pixels are in each inch of device and the amount of pixels in total to work out how many inches the device is.
float widthInches = widthPixels / widthDpi;
float heightInches = heightPixels / heightDpi;
This will return the height and width of the device in inches. This again isn't always that helpful for determining what type of device it is, as the advertised size of a device is the diagonal, all we have is the height and the width.
However, we also know that given the height of a triangle and the width, we can use the Pythagorean theorem to work out the length of the hypotenuse (In this case, the size of the screen diagonal).
//a² + b² = c²
//The size of the diagonal in inches is equal to the square root of the height in inches squared plus the width in inches squared.
double diagonalInches = Math.sqrt(
(widthInches * widthInches)
+ (heightInches * heightInches));
From this, we can work out whether the device is a tablet or not:
if (diagonalInches >= 10) {
//Device is a 10" tablet
}
else if (diagonalInches >= 7) {
//Device is a 7" tablet
}
And that's how you calculate what kind of device you're working with.
There's nothing that says 7"
or 10"
AFAIK. There are roughly two ways do get screen dimensions that the system uses when decoding bitmaps and whatnot. They're both found in the application's Resources
object found in the Context
.
The first is the Configuration
object which can be obtained by getContext().getResources().getConfiguration()
. In it you have:
Configuration#densityDpi
- The target screen density being rendered to, corresponding to density resource qualifier.
Configuration#screenHeightDp
- The current height of the available screen space, in dp units, corresponding to screen height resource qualifier.
Configuration#screenWidthDp
- The current width of the available screen space, in dp units, corresponding to screen width resource qualifier.
Configuration#smallestScreenWidthDp
- The smallest screen size an application will see in normal operation, corresponding to smallest screen width resource qualifier.
With that, you can pretty much use the screen guidelines to figure out if your device is pulling from the respective specialized resource folders (hdpi
, xhdpi
, large
, xlarge
, etc.).
Remember, these are some of the buckets:
small screens are at least 426dp x 320dp
320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc).
More info
The second is the DisplayMetrics
object obtained by getContext().getResources().getDisplayMetrics()
. In that you have:
DisplayMetrics#density
- The logical density of the display.
DisplayMetrics#densityDpi
- The screen density expressed as dots-per-inch.
DisplayMetrics#heightPixels
- The absolute height of the display in pixels.
DisplayMetrics#widthPixels
- The absolute width of the display in pixels.
DisplayMetrics#xdpi
- The exact physical pixels per inch of the screen in the X dimension.
DisplayMetrics#ydpi
- The exact physical pixels per inch of the screen in the Y dimension.
This is handy if you need exact pixel count of the screen rather than density. However, it is important to note that this is all the screen's pixels. Not just the ones available to you.
place this method in onResume() and can check.
public double tabletSize() {
double size = 0;
try {
// Compute screen size
DisplayMetrics dm = context.getResources().getDisplayMetrics();
float screenWidth = dm.widthPixels / dm.xdpi;
float screenHeight = dm.heightPixels / dm.ydpi;
size = Math.sqrt(Math.pow(screenWidth, 2) +
Math.pow(screenHeight, 2));
} catch(Throwable t) {
}
return size;
}
generally tablets starts after 6 inch size.
The above doesn't always work when switching portrait vs. landscape.
If you are targeting API level 13+, it is easy as described above -- use Configuration.smallestScreenWidthDp, then test accordingly:
resources.getConfiguration().smallestScreenWidthDp
Otherwise, if you can afford this, use the following method which is a very accurate approach to detect 600dp (like 6") vs. 720dp (like 10") by letting the system tell you:
1) Add to layout-sw600dp and layout-sw720dp (and if applicable its landscape) an invisible view with proper ID, for example:
For 720, on layout-sw720dp:
<View android:id="@+id/sw720" android:layout_width="0dp" android:layout_height="0dp" android:visibility="gone"/>
For 600, on layout-sw600dp:
<View android:id="@+id/sw600" android:layout_width="0dp" android:layout_height="0dp" android:visibility="gone"/>
2) Then on the code, for example, the Activity, test accordingly:
private void showFragment() {
View v600 = (View) findViewById(R.id.sw600);
View v720 = (View) findViewById(R.id.sw720);
if (v600 != null || v720 !=null)
albumFrag = AlbumGridViewFragment.newInstance(albumRefresh);
else
albumFrag = AlbumListViewFragment.newInstance(albumRefresh);
getSupportFragmentManager()
.beginTransaction()
.replace(R.id.view_container, albumFrag)
.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_FADE)
.commit();
}
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