I am developping a collaborative whiteboard using fabricjs. When a user creates a new fabric object , I serialize it and send it to all other users.
var rect = new fabric.Rect();
canvas.add(rect);
socket.emit("newObject", JSON.stringify(rect)); // sends the object to other users
When those users receive the serialized object, it should be deserialized and added to their canvas. What is the best way to do this? I was not able to find a function that deserializes a single object, only the whole canvas (loadFromJSON), so I implemented an unelegant solution:
function drawRoomObjects(roomObjects){
var canvasString = "{\"objects\":[";
for(var roomObjectKey in roomObjects){
canvasString += roomObjects[roomObjectKey];
}
canvasString += "], \"background\":\"\"}";
var tmpCanvas = new fabric.Canvas();
tmpCanvas.loadFromJSON(canvasString);
for(var k in tmpCanvas.getObjects()) {
canvas.add(tmpCanvas._objects[k]);
}
canvas.renderAll();
}
Any suggestions for a better way to do it?
You can use fabric.util.enlivenObjects
to deserialize json objects. After all objects are deserialized you have to add them:
objects.forEach(function(o) {
canvas.add(o);
});
Here is the complete example - replace obj1, obj2 with your objects. Example is also available on jsfiddle.
fabric.util.enlivenObjects([obj1, obj2], function(objects) {
var origRenderOnAddRemove = canvas.renderOnAddRemove;
canvas.renderOnAddRemove = false;
objects.forEach(function(o) {
canvas.add(o);
});
canvas.renderOnAddRemove = origRenderOnAddRemove;
canvas.renderAll();
});
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