I'm learning Go currently and I made this simple and crude inventory program just to tinker with structs and methods to understand how they work. In the driver file I try to call a method from and item type from the items map of the Cashier type. My method have pointer reciever to use the structs directly instead of making copies. When I run the program I get this error .\driver.go:11: cannot call pointer method on f[0]
.\driver.go:11: cannot take the address of f[0]
Inventory.go:
package inventory
type item struct{
itemName string
amount int
}
type Cashier struct{
items map[int]item
cash int
}
func (c *Cashier) Buy(itemNum int){
item, pass := c.items[itemNum]
if pass{
if item.amount == 1{
delete(c.items, itemNum)
} else{
item.amount--
c.items[itemNum] = item
}
c.cash++
}
}
func (c *Cashier) AddItem(name string, amount int){
if c.items == nil{
c.items = make(map[int]item)
}
temp := item{name, amount}
index := len(c.items)
c.items[index] = temp
}
func (c *Cashier) GetItems() map[int]item{
return c.items;
}
func (i *item) GetName() string{
return i.itemName
}
func (i *item) GetAmount() int{
return i.amount
}
Driver.go:
package main
import "fmt"
import "inventory"
func main() {
x := inventory.Cashier{}
x.AddItem("item1", 13)
f := x.GetItems()
fmt.Println(f[0].GetAmount())
}
The part of the code that really pertains to my problem is the GetAmount
function in inventory.go
and print statement in the driver.go
A map entry cannot be addressed (as its address might change during map growth/shrink), so you cannot call pointer receiver methods on them.
Detail here: https://groups.google.com/forum/?fromgroups=#!topic/golang-nuts/4_pabWnsMp0
As Volker said in his answer - you can't get address of an item in the map. What you should do - is to store pointers to items in your map, instead of storing item values:
package main
import "fmt"
type item struct {
itemName string
amount int
}
type Cashier struct {
items map[int]*item
cash int
}
func (c *Cashier) Buy(itemNum int) {
item, pass := c.items[itemNum]
if pass {
if item.amount == 1 {
delete(c.items, itemNum)
} else {
item.amount--
}
c.cash++
}
}
func (c *Cashier) AddItem(name string, amount int) {
if c.items == nil {
c.items = make(map[int]*item)
}
temp := &item{name, amount}
index := len(c.items)
c.items[index] = temp
}
func (c *Cashier) GetItems() map[int]*item {
return c.items
}
func (i *item) GetName() string {
return i.itemName
}
func (i *item) GetAmount() int {
return i.amount
}
func main() {
x := Cashier{}
x.AddItem("item1", 13)
f := x.GetItems()
fmt.Println(f[0].GetAmount()) // 13
x.Buy(0)
f = x.GetItems()
fmt.Println(f[0].GetAmount()) // 12
}
http://play.golang.org/p/HkIg668fjN
While the other answers are useful, I think in this case it is best just to make non-mutating functions not take a pointer:
func (i item) GetName() string{
return i.itemName
}
func (i item) GetAmount() int{
return i.amount
}
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