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Deleting and changing a tkinter event binding

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How do i stop an event from being processed or switch what function is called for it?

Revised Code:

from Tkinter import *  class GUI:     def __init__(self,root):         Window = Frame(root)         self.DrawArea = Canvas(Window)         self.DrawArea.pack()         Window.pack()          self.DrawArea.bind("<Button 1>",self.starttracking)      def updatetracking(self,event):         print event.x,event.y      def finishtracking(self,event):         self.DrawArea.bind("<Button 1>",self.starttracking)         self.DrawArea.unbind("<Motion>")      def starttracking(self,event):         print event.x,event.y         self.DrawArea.bind("<Motion>",self.updatetracking)         self.DrawArea.bind("<Button 1>",self.finishtracking)    if __name__ == '__main__':     root = Tk()     App = GUI(root)     root.mainloop() 
like image 449
Symon Avatar asked Jun 21 '11 23:06

Symon


1 Answers

You can simply just call bind() again with the new function for the event. Since you are not making use of the third parameter, add, in bind() this will just overwrite whatever is already there. By default this parameter is '' but it also accepts "+", which will add a callback to the callbacks already triggered by that event.

If you start using that optional argument however you will need to use the unbind() function to remove individual callbacks. When you call bind() a funcid is returned. You can pass this funcid as the second parameter to unbind().

Example:

self.btn_funcid = self.DrawArea.bind("<Button 1>", self.my_button_callback, "+")  # Then some time later, to remove just the 'my_button_callback': self.DrawArea.unbind("<Button 1>", self.btn_funcid)  # But if you want to remove all of the callbacks for the event: self.DrawArea.unbind("<Button 1>") 
like image 124
Bryan Avatar answered Nov 12 '22 17:11

Bryan