I would like to know if there is a way to delete a pointer array without touching the pointed objects in memory.
I'm writing a restriction routine for a HashSet I implemented a couple of days ago, so when the hash table is full it gets replaced by another double sized table. I'm representing the hash table using an array of pointers to an object (User), and the array itself is declared dynamically in my HashSet class, so it can be deleted after copying all its content to the new table using a hash function.
So basically I need to:
User objects from my original array to the new one applying my hash function (it gets the User object from memory and it calculates the index using a string that represents the user's name).userContainer) with the location of the new one (array).The problem is that if I use delete[] userContainer to free the allocated memory for it, it will also delete every object in memory so the newly created replacement array will point to freed positions in memory!
What you describe does not sound right.
Let's say you have a class A and you create an array of As with:
A** array1 = new A*[32];
Then fill it:
for(int i = 0; i < 32; ++i)
array1[i] = new A();
Doing a delete[] array1 does not free the elements of array1.
So this is safe:
A** array1 = new A*[32];
for(int i = 0; i < 32; ++i)
array1[i] = new A();
A** arary2 = new A*[64];
for(i = 0; i < 32; ++i)
array2[i] = array1[i];
delete [] array1;
for(i = 0; i < 32; ++i)
// do something with array2[i]
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