When converting a Gif into a animated UIImage the delay for each frame is extracted from properties kCGImagePropertyGIFDelayTime
or kCGImagePropertyGIFUnclampedDelayTime
Like so:
NSString *frameKeyPath = [NSString stringWithFormat:@"%@.%@",(NSString*)kCGImagePropertyGIFDictionary,kCGImagePropertyGIFUnclampedDelayTime];
CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source,i,nil);
NSDictionary *frameProperties = (__bridge NSDictionary*)cfFrameProperties;
NSNumber *delayTimeProp = [frameProperties valueForKeyPath:frameKeyPath];
Chrome chooses the correct one in both example cases:
kCGImagePropertyGIFDelayTime
= 0.1 : http://i.imgur.com/tX9cjUO.gif
kCGImagePropertyGIFUnclampedDelayTime
= 0.01 : http://i.minus.com/iIOyK7SKp8TYc.gif
Choosing one for every case results in one of the example images animating too slow or too fast
Is there a way to determine which property to use?
Thanks
Ended up using the webkit approach which chooses, unclamped, clamped or 0.1 default
+ (float)frameDurationAtIndex:(NSUInteger)index source:(CGImageSourceRef)source
{
float frameDuration = 0.1f;
CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source,index,nil);
NSDictionary *frameProperties = (__bridge NSDictionary*)cfFrameProperties;
NSDictionary *gifProperties = frameProperties[(NSString*)kCGImagePropertyGIFDictionary];
NSNumber *delayTimeUnclampedProp = gifProperties[(NSString*)kCGImagePropertyGIFUnclampedDelayTime];
if(delayTimeUnclampedProp) {
frameDuration = [delayTimeUnclampedProp floatValue];
} else {
NSNumber *delayTimeProp = gifProperties[(NSString*)kCGImagePropertyGIFDelayTime];
if(delayTimeProp) {
frameDuration = [delayTimeProp floatValue];
}
}
// Many annoying ads specify a 0 duration to make an image flash as quickly as possible.
// We follow Firefox's behavior and use a duration of 100 ms for any frames that specify
// a duration of <= 10 ms. See <rdar://problem/7689300> and <http://webkit.org/b/36082>
// for more information.
if (frameDuration < 0.011f)
frameDuration = 0.100f;
CFRelease(cfFrameProperties);
return frameDuration;
}
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