I have a subclass of DbContext
public class MyContext : DbContext { }
and I have an IUnitOfWork
abstraction around MyContext
that implements IDisposable
to ensure that references such as MyContext
are disposed of at the appropriate time
public interface IUnitOfWork : IDisposable { }
public class UnitOfWork : IUnitOfWork
{
private readonly MyContext _context;
public UnitOfWork()
{
_context = new MyContext();
}
~UnitOfWork()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool _disposed;
protected virtual void Dispose(bool disposing)
{
if (_disposed) return;
if (disposing)
{
if (_context != null) _context.Dispose();
}
_disposed = true;
}
}
My UnitOfWork
is registered with a lifetime scope of per (web) request. I have decorators of IUnitOfWork
that could be registered as transient or lifetime scoped and my question is what should they do with regard to implementing IDisposable
- specifically should they or should they not pass on the call to Dispose()
.
public class UnitOfWorkDecorator : IUnitOfWork
{
private readonly IUnitOfWork _decorated;
public UnitOfWorkDecorator(IUnitOfWork decorated)
{
_decorated = decorated;
}
public void Dispose()
{
//do we pass on the call?
_decorated.Dispose();
}
}
I see 2 options (I'm guessing option 2 is the correct answer):
Dispose()
on the decorated instance. If it is lifetime scoped it should.Dispose()
for each object in the call chain at the appropriate time. An object should only Dispose()
of instances that it encapsulates and decorating is not encapsulation.You should implement IDisposable when your class holds resources that you want to release when you are finished using them. Save this answer. Show activity on this post. When your class contains unmanaged objects, resources, opened files or database objects, you need to implement IDisposable .
Typically, types that use unmanaged resources implement the IDisposable or IAsyncDisposable interface to allow the unmanaged resources to be reclaimed. When you finish using an object that implements IDisposable, you call the object's Dispose or DisposeAsync implementation to explicitly perform cleanup.
By default, the garbage collector automatically calls an object's finalizer before reclaiming its memory. However, if the Dispose method has been called, it is typically unnecessary for the garbage collector to call the disposed object's finalizer.
IDisposable is an interface defined in the System namespace. It is used to release managed and unmanaged resources. Implementing IDisposable interface compels us to implement 2 methods and 1 boolean variable – Public Dispose() : This method will be called by the consumer of the object when resources are to be released.
Not an answer, but your UnitOfWork
can be simplified a lot.
IDisposable
interface states that it is valid for Dispose
to be called multiple times. This should not result in an exception or any other observable behavior. You can therefore remove the _disposed
flag and the if (_disposed)
check._context
field will always be initialized when the constructor succeeds succesfully and Dispose
can never be called when the constructor throws an exception. The if (_context != null)
check is therefore redundant. Since DbContext
can safely be disposed multiple times, there's no need to nullify it.Dispose(bool)
method) is only needed when the type is intended to be inherited. The pattern is especially useful for types that are part of a reusable framework, since there's no control over who inherits from that type. If you make this type sealed
, you can safely remove the protected Dispose(bool)
method and move its logic into the public Dispose()
method.GC.SuppressFinalize
.When following these steps, this is what's left of the UnitOfWork
type:
public sealed class UnitOfWork : IUnitOfWork, IDisposable
{
private readonly MyContext _context;
public UnitOfWork()
{
_context = new MyContext();
}
public void Dispose()
{
_context.Dispose();
}
}
In case you move the creation of MyContext
out of UnitOfWork
by injecting it into UnitOfWork
, you can even simplify UnitOfWork
to the following:
public sealed class UnitOfWork : IUnitOfWork
{
private readonly MyContext _context;
public UnitOfWork(MyContext context)
{
_context = context;
}
}
Since UnitOfWork
accepts a MyContext
it doesn't have the ownership over, it is not allowed to dispose MyContext
(since another consumer might still require its use, even after UnitOfWork
goes out of scope). This means that UnitOfWork
doesn't need to dispose anything and therefore doesn't need to implement IDisposable
.
This of course means that we move the responsibility of disposing the MyContext
up to 'someone else'. This 'someone' will typically be the same one that was in control over the creation and disposal of UnitOfWork
as well. Typically this is the Composition Root.
Personally, I suspect you need to handle this on a case-by-case basis. Some decorators might have good reasons to understand scoping; for most, it is probably a good default to simply pass it along. Very few should explicitly never dispose the chain - the main times I've seen that it was specifically to counteract a scenario where another decorator that should have considered scoping: didn't (always disposed).
As a related example - consider things like GZipStream
- for most people, they are only dealing with one logical chunk - so defaulting to "dispose the stream" is fine; but this decision is available via a constructor overload which lets you tell it how to behave. In recent versions of C# with optional parameters, this could be done in a single constructor.
Option 2 is problematic, as it requires you (or the container) to keep track of all the intermediate objects; if your container does that conveniently, then fine - but also note that they must be disposed in the correct order (outer to inner). Because in a decorator chain, there may be pending operations - scheduled to be flushed downstream on request, or (as a last resort) during dispose.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With