Trying to implement the decorator pattern in C# from the code in the "Head First Design Patterns" book (written in Java).
I am just starting out with C# and am therefore still new to the syntax, so I am not sure why I can't get the commented line of code below to work.
Here is the first abstract-base class and its derived classes in the Decorator pattern:
using System;
public abstract class Beverage
{
private String m_description;
// get a description of the beverage
public virtual String Description { get { return m_description; } }
// calculate cost of the beverage
public abstract double Cost();
}
// HouseBlend coffee implements Beverage
public class HouseBlend : Beverage
{
// Constructor
public HouseBlend() { m_description = "House Blend"; }
// calculate base cost of House Blend
public override double Cost() { return 0.89; }
}
// DarkRoast coffee implements Beverage
public class DarkRoast : Beverage
{
// Constructor
public DarkRoast() { m_description = "Dark Roast"; }
// calculate base cost of Dark Roast
public override double Cost() { return 1.00; }
}
// Espresso coffee implements Beverage
public class Espresso : Beverage
{
// Constructor
public Espresso() { m_description = "Espresso"; }
// calculate base cost of Espresso
public override double Cost() { return 1.99; }
}
The offending code is in the Cost() method of the Mocha class:
using System;
// abstract base class CondimentDecorator is-a Beverage
public abstract class CondimentDecorator : Beverage {}
// Mocha implements the CondimentDecorater
public class Mocha : CondimentDecorator
{
// Condiment decorator has-a Beverage (recursion!)
private Beverage m_beverage;
// Constructor binds the object passed to member var
public Mocha(Beverage beverage)
{
this.m_beverage = beverage;
}
// getter implements abstract class Description
public override String Description
{
get
{
return m_beverage.Description + ", Mocha";
}
}
// get the Cost of the condiment plus the base-cost
// of the original beverage
public new double Cost() // ERROR: 'Mocha.Cost()' hides inherited
{ // member 'Beverage.Cost()'
return 0.20 + m_beverage.Cost();
}
}
Example. The Decorator attaches additional responsibilities to an object dynamically. The ornaments that are added to pine or fir trees are examples of Decorators. Lights, garland, candy canes, glass ornaments, etc., can be added to a tree to give it a festive look.
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class.
Decorator pattern allows a user to add new functionality to an existing object without altering its structure. This type of design pattern comes under structural pattern as this pattern acts as a wrapper to existing class.
Change new
to override
. Also, m_description
should be protected
.
You have declared the Cost() method of Mocha as new instead of override. See here the difference: http://blogs.msdn.com/b/csharpfaq/archive/2004/03/12/what-s-the-difference-between-code-override-code-and-code-new-code.aspx
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