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Decoding bitmaps in Android with the right size

I decode bitmaps from the SD card using BitmapFactory.decodeFile. Sometimes the bitmaps are bigger than what the application needs or that the heap allows, so I use BitmapFactory.Options.inSampleSize to request a subsampled (smaller) bitmap.

The problem is that the platform does not enforce the exact value of inSampleSize, and I sometimes end up with a bitmap either too small, or still too big for the available memory.

From http://developer.android.com/reference/android/graphics/BitmapFactory.Options.html#inSampleSize:

Note: the decoder will try to fulfill this request, but the resulting bitmap may have different dimensions that precisely what has been requested. Also, powers of 2 are often faster/easier for the decoder to honor.

How should I decode bitmaps from the SD card to get a bitmap of the exact size I need while consuming as little memory as possible to decode it?

Edit:

Current source code:

BitmapFactory.Options bounds = new BitmapFactory.Options(); this.bounds.inJustDecodeBounds = true; BitmapFactory.decodeFile(filePath, bounds); if (bounds.outWidth == -1) { // TODO: Error } int width = bounds.outWidth; int height = bounds.outHeight; boolean withinBounds = width <= maxWidth && height <= maxHeight; if (!withinBounds) {     int newWidth = calculateNewWidth(int width, int height);     float sampleSizeF = (float) width / (float) newWidth;     int sampleSize = Math.round(sampleSizeF);     BitmapFactory.Options resample = new BitmapFactory.Options();     resample.inSampleSize = sampleSize;     bitmap = BitmapFactory.decodeFile(filePath, resample); } 
like image 378
hpique Avatar asked Apr 14 '10 23:04

hpique


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How do you handle a large bitmap?

Choose the most appropriate decode method based on your image data source. These methods attempt to allocate memory for the constructed bitmap and therefore can easily result in an OutOfMemory exception. Each type of decode method has additional signatures that let you specify decoding options via the BitmapFactory.


2 Answers

You are on the right track, however you are trying to do two things at once: read the file in and scale it to the appropriate size.

The first step is to read the file to a Bitmap slightly bigger than you require, using BitmapFactory.Options.inSampleSize to ensure that you do not consume excessive memory reading a large bitmap when all you want is a smaller thumbnail or screen resolution image.

The second step is to call Bitmap.createScaledBitmap() to create a new bitmap to the exact resolution you require.

Make sure you clean up after the temporary bitmap to reclaim its memory. (Either let the variable go out of scope and let the GC deal with it, or call .recycle() on it if you are loading lots of images and are running tight on memory.)

like image 181
sirdodger Avatar answered Oct 16 '22 03:10

sirdodger


You may want to use inJustDecodeBounds. Set it to TRUE and load the file as it is.

The image won't be loaded into memory. But the outheight and outwidth properties of BitmapFactory.Options will contain the actual size params of the image specified. Calculate how much u want to subsample it. i.e. 1/2 or 1/4 or 1/8 etc. and assign 2/4/8 etc. accordingly to the inSampleSize.

Now set inJustDecodeBounds to FALSE and call BitmapFactory.decodeFile() to load the image of the exact size as calculated above.

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TheCodeArtist Avatar answered Oct 16 '22 03:10

TheCodeArtist