Given pointers to char, one can do the following:
char *s = "data";
As far as I understand, a pointer variable is declared here, memory is allocated for both variable and data, the latter is filled with data\0
and the variable in question is set to point to the first byte of it (i. e. variable contains an address that can be dereferenced). That's short and compact.
Given pointers to int, for example, one can do this:
int *i;
*i = 42;
or that:
int i = 42;
foo(&i); // prefix every time to get a pointer
bar(&i);
baz(&i);
or that:
int i = 42;
int *p = &i;
That's somewhat tautological. It's small and tolerable with one usage of a single variable. It's not with multiple uses of several variables, though, producing code clutter.
Are there any ways to write the same thing dry and concisely? What are they? Are there any broader-scope approaches to programming, that allow to avoid the issue entirely? May be I should not use pointers at all (joke) or something?
You need to initialize a pointer by assigning it a valid address. This is normally done via the address-of operator ( & ). The address-of operator ( & ) operates on a variable, and returns the address of the variable. For example, if number is an int variable, &number returns the address of the variable number .
Initialization of a pointer Address operator (&) is used to initialize a pointer variable. int qty = 175; int *p; p= &qty; Let's consider an example how the pointer is useful in accessing the elements in an array of string. In this program, we are trying to access an element which is present at particular location.
For example, if you want a pointer to point to a variable of data type int, i.e. int var=5 then the pointer must also be of datatype 'int', i.e. int *ptr1=&var. The * symbol indicates that the variable is a pointer. To declare a variable as a pointer, you must prefix it with *.
String literals are a corner case : they trigger the creation of the literal in static memory, and its access as a char
array. Note that the following doesn't compile, despite 42
being an int
literal, because it is not implicitly allocated :
int *p = &42;
In all other cases, you are responsible of allocating the pointed object, be it in automatic or dynamic memory.
int i = 42;
int *p = &i;
Here i
is an automatic variable, and p points to it.
int * i;
*i = 42;
You just invoked Undefined Behaviour. i
has not been initialized, and is therefore pointing somewhere at random in memory. Then you assigned 42
to this random location, with unpredictable consequences. Bad.
int *i = malloc(sizeof *i);
Here i
is initialized to point to a dynamically-allocated block of memory. Don't forget to free(i)
once you're done with it.
int i = 42, *p = &i;
And here is how you create an automatic variable and a pointer to it as a one-liner. i
is the variable, p
points to it.
Edit : seems like you really want that variable to be implicitly and anonymously allocated. Well, here's how you can do it :
int *p = &(int){42};
This thingy is a compound literal. They are anonymous instances with automatic storage duration (or static at file scope), and only exist in C90 and further (but not C++ !). As opposed to string literals, compound literals are mutable, i.e you can modify *p
.
Edit 2 : Adding this solution inspired from another answer (which unfortunately provided a wrong explanation) for completeness :
int i[] = {42};
This will allocate a one-element mutable array with automatic storage duration. The name of the array, while not a pointer itself, will decay to a pointer as needed.
Note however that sizeof i
will return the "wrong" result, that is the actual size of the array (1 * sizeof(int)
) instead of the size of a pointer (sizeof(int*)
). That should however rarely be an issue.
int i=42;
int *ptr = &i;
this is equivalent to writing
int i=42;
int *ptr;
ptr=&i;
Tough this is definitely confusing, but during function calls its quite useful as:
void function1()
{
int i=42;
function2(&i);
}
function2(int *ptr)
{
printf("%d",*ptr); //outputs 42
}
here, we can easily use this confusing notation to declare and initialize the pointer during function calls. We don't need to declare pointer globally, and the initialize it during function calls. We have a notation to do both at same time.
int *ptr; //declares the pointer but does not initialize it
//so, ptr points to some random memory location
*ptr=42; //you gave a value to this random memory location
Though this will compile, but it will invoke undefined behaviour as you actually never initialized the pointer.
Also,
char *ptr;
char str[6]="hello";
ptr=str;
EDIT: as pointed in the comments, these two cases are not equivalent. But pointer points to "hello" in both cases. This example is written just to show that we can initialize pointers in both these ways (to point to hello), but definitely both are different in many aspects.
char *ptr;
ptr="hello";
As, name of string, str is actually a pointer to the 0th element of string, i.e. 'h'. The same goes with any array arr[], where arr contains the address of 0th element.
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