Debugging performance problems using a standard debugger is almost hopeless since the level of detail is too high. Other ways are using a profiler, but they seldom give me good information, especially when there is GUI and background threads involved, as I never know whether the user was actually waiting for the computer, or not. A different way is simply using Control + C and see where in the code it stops.
What I really would like is to have Fast Forward, Play, Pause and Rewind functionality combined with some visual repressentation of the code. This means that I could set the code to run on Fast Forward until I navigate the GUI to the critical spot. Then I set the code to be run in slow mode, while I get some visual repressentation of, which lines of are being executed (possibly some kind of zoomed out view of the code). I could for example set the execution speed to something like 0.0001x. I believe that I would get a very good visualization this way of whether the problem is inside a specific module, or maybe in the communication between modules.
Does this exist? My specific need is in Python, but I would be interested in seeing such functionality in any language.
The "Fast Forward to critical spot" function already exists in any debugger, it's called a "breakpoint". There are indeed debuggers that can slow down execution, but that will not help you debug performance problems, because it doesn't slow down the computer. The processor and disk and memory is still exactly as slow as before, all that happens is that the debugger inserts delays between each line of code. That means that every line of code suddenly take more or less the same time, which means that it hides any trace of where the performance problem is.
The only way to find the performance problems is to record every call done in the application and how long it took. This is what a profiler does. Indeed, using a profiler is tricky, but there probably isn't a better option. In theory you could record every call and the timing of every call, and then play that back and forwards with a rewind, but that would use an astonishing amount of memory, and it wouldn't actually tell you anything more than a profiler does (indeed, it would tell you less, as it would miss certain types of performance problems).
You should be able to, with the profiler, figure out what is taking a long time. Note that this can be both by certain function calls taking a long time because they do a lot of processing, or it can be system calls that take a long time becomes something (network/disk) is slow. Or it can be that a very fast call is called loads and loads of times. A profiler will help you figure this out. But it helps if you can turn the profiler on just at the critical section (reduces noise) and if you can run that critical section many times (improves accuracy).
The methods you're describing, and many of the comments, seem to me to be relatively weak probabilistic attempts to understand the performance impact. Profilers do work perfectly well for GUIs and other idle-thread programs, though it takes a little practice to read them. I think your best bet is there, though -- learn to use the profiler better, that's what it's for.
The specific use you describe would simply be to attach the profiler but don't record yet. Navigate the GUI to the point in question. Hit the profiler record button, do the action, and stop the recording. View the results. Fix. Do it again.
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