I'm using:
I'm unable to get a stop at a breakpoint with the following launch file. The debugger runs and attaches to a port, but when I run the applications with a breakpoint, it doesn't stop at the breakpoint and runs straight through. Anyone that has gotten this to work, please advise.
{
"version": "0.2.0",
"configurations": [
{
"name": "Launch",
"type": "node",
"request": "launch",
"program": "${workspaceRoot}/src/app.js",
"stopOnEntry": false,
"args": [],
"cwd": "${workspaceRoot}",
"preLaunchTask": null,
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/babel-node.cmd",
"runtimeArgs": [
"--nolazy"
],
"env": {
"NODE_ENV": "development"
},
"externalConsole": false,
"sourceMaps": false,
"outDir": null
},
{
"name": "Attach",
"type": "node",
"request": "attach",
"port": 5858,
"address": "localhost",
"restart": false,
"sourceMaps": false,
"outDir": null,
"localRoot": "${workspaceRoot}",
"remoteRoot": null
},
{
"name": "Attach to Process",
"type": "node",
"request": "attach",
"processId": "${command.PickProcess}",
"port": 5858,
"sourceMaps": false,
"outDir": null
}
]
}
The easiest way to start a debugging session in Visual Studio Code is to open a file in the editor, click the Run View icon in the Activity Bar (or press Ctrl+Shift+D on your keyboard), followed by the Run and Debug button at the top left corner of the application.
The key to debugging in ES6 is to add sourcemaps files separately from the transpiled code. So after setting up babel on your app, make sure to add sourcemaps that Node can use to debug your code.
Note the sourceMaps
and retainLines
options in .babelrc
:
{
"presets": [
"@babel/preset-env"
],
"sourceMaps": "inline",
"retainLines": true
}
And then in launch.json
:
{
"type": "node",
"request": "launch",
"name": "Debug",
"program": "${workspaceFolder}/index.js",
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/babel-node",
"runtimeArgs": [
"--nolazy"
]
}
You can tweak the above so only to generate source-maps/retainLines in development mode:
{
"presets": [
"@babel/preset-env"
],
"env": {
"development": {
"sourceMaps": "inline",
"retainLines": true
}
}
}
And:
{
"type": "node",
"request": "launch",
"name": "Debug",
"program": "${workspaceFolder}/index.js",
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/babel-node",
"runtimeArgs": [
"--nolazy"
],
"env": {
"BABEL_ENV": "development"
}
}
"type": "pwa-node"
(see more) doesn't work with this setup."--nolazy"
see this."BABEL_ENV": "development"
- Unless a different value is set the default is development
, so adding this in the launch config is not essential (but does make things more explicit).I was able to get it working following these steps:
Ensure you have a build script with sourcemaps generation.
"scripts": {
"build": "babel src -d dist --source-maps"
}
Ensure you have the task that lets VS Code to build with the npm
script.
{
"version": "0.1.0",
"command": "npm",
"isShellCommand": true,
"showOutput": "always",
"suppressTaskName": true,
"tasks": [
{
"taskName": "build",
"args": [ "run", "build" ],
"isBuildCommand": true
}
]
}
Configure the script to build before launch with a preLaunchTask
, start the program
from the source entry point, but with the outDir
pointing to the dist folder and with sourceMaps
enabled.
{
"name": "Launch",
"type": "node",
"request": "launch",
"program": "${workspaceRoot}/src/server.js",
"stopOnEntry": false,
"args": [],
"cwd": "${workspaceRoot}",
"preLaunchTask": "build",
"runtimeExecutable": null,
"runtimeArgs": [ "--nolazy" ],
"env": {
"NODE_ENV": "development"
},
"externalConsole": false,
"sourceMaps": true,
"outDir": "${workspaceRoot}/dist"
}
Now, each time you press F5, the babel
transpilation runs before the Node process starts, but with all sourcemaps synced. With it I was able use breakpoints and all other debugger things.
As of version 1.9, VS Code automatically tries to use source maps by default, but you have to specify outFiles
if the transpiled files are not in the same folder as the source files.
As an example, here are the relevant files. In this case, babel is transpiling from the src
folder to the lib
folder.
Note: The entries in package.json
and .vscode/tasks.json
are only required if you want VS Code to transpile the files before debugging.
Ctrl+Shift+P, >Debug: Open launch.json
{
"version": "0.2.0",
"configurations": [
{
"type": "node",
"request": "launch",
"name": "Launch Program",
"program": "${workspaceRoot}/lib/index.js",
"cwd": "${workspaceRoot}",
"preLaunchTask": "build",
"outFiles": [
"${workspaceRoot}/lib/**.js"
]
}
]
}
Note: Only specify preLaunchTask
if you also set up the build
tasks in package.json
and .vscode/tasks.json
.
Ctrl+P, package.json
{
"scripts": {
"build": "babel src -d lib -s"
},
"devDependencies": {
"babel-cli": "^6.23.0",
"babel-preset-env": "^1.1.10"
}
}
Note: You may use a different version of babel-cli
and different babel presets.
Ctrl+Shift+P, >Tasks: Configure Task Runner
{
"version": "0.1.0",
"command": "npm",
"isShellCommand": true,
"showOutput": "always",
"suppressTaskName": true,
"tasks": [
{
"taskName": "build",
"args": ["run", "build"],
"isBuildCommand": true
}
]
}
The Node.js debugger of VS Code supports JavaScript Source Maps which help debugging of transpiled languages, e.g. TypeScript or minified/uglified JavaScript. With source maps, it is possible to single step through or set breakpoints in the original source. If no source map exists for the original source or if the source map is broken and cannot successfully map between the source and the generated JavaScript, then breakpoints show up as unverified (gray hollow circles).
Source maps can be generated with two kinds of inlining:
VS Code supports both the inlined source maps and the inlined source.
The source map feature is controlled by the sourceMaps
attribute which defaults to true
starting with VS Code 1.9.0. This means that node debugging always tries to use source maps (if it can find any) and as a consequence you can even specify a source file (e.g. app.ts) with the program
attribute.
If you need to disable source maps for some reason, you can set the sourceMaps
attribute to false
.
If the generated (transpiled) JavaScript files do not live next to their source but in a separate directory, you must help the VS Code debugger locating them by setting the outFiles
attribute. This attribute takes multiple glob patterns for including and excluding files from the set of generated JavaScript files. Whenever you set a breakpoint in the original source, VS Code tries to find the generated JavaScript code in the files specified by outFiles
.
Since source maps are not automatically created, you must configure the transpiler you are using to create them. For TypeScript this can be done in the follwoing way:
tsc --sourceMap --outDir bin app.ts
This is the corresponding launch configuration for a TypeScript program:
{
"version": "0.2.0",
"configurations": [
{
"name": "Launch TypeScript",
"type": "node",
"request": "launch",
"program": "app.ts",
"outFiles": [ "bin/**/*.js" ]
}
]
}
Source
Here is what worked for me (None of the other solutions worked for me with vscode v1.33):
./project.json
"scripts": {
"build": "babel src -d dist --source-maps",
},
.vscode/task.json
{
"version": "2.0.0",
"tasks": [{
"label": "build-babel",
"type": "npm",
"script": "build",
"group": "build"
}]
}
.vscode/launch.json
{
"version": "0.2.0",
"configurations": [{
"type": "node",
"request": "launch",
"preLaunchTask": "build-babel",
"name": "Debug",
"program": "${workspaceRoot}/src/server.js",
"outFiles": ["${workspaceRoot}/dist/**/*.js"]
}]
}
Add this config to your launch.json,
{
"version": "0.2.0",
"configurations": [
{
"cwd":"<path-to-application>",
"type": "node",
"request": "launch",
"name": "babel-node debug",
"runtimeExecutable": "<path-to-app>/node_modules/.bin/babel-node",
"program": "<path-to-app-entry-file>/server.js",
"runtimeArgs": ["--nolazy"]
}
]
}
Don't forget to have .babelrc file with preset defined in your project root. Also cwd attribute in launch.json must be correct, otherwise babel compiler won't be able to find .babelrc and you will get compilation errors.
{
"presets": ["@babel/preset-env"]
}
Running with this config will automatically start application on default port (usually 5000) and attach to generated debug port. Source maps will work without any additional config unless you use some super old vscode
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