I really like the idea of working with Visual Studio, C# and Unity on OS X.
Has anyone made debugging with C# in Unity work with Visual Studio Code on OS X?
To start debugging, select F5, or choose the Debug Target button in the Standard toolbar, or choose the Start Debugging button in the Debug toolbar, or choose Debug > Start Debugging from the menu bar. The app starts and the debugger runs to the line of code where you set the breakpoint.
Yes it works absolutely fine. Unity is C#, JavaScript or Boo. So, you don't need .NET for it. Unity uses Mono runtime. So, an existing VS project can be opened in Unity for Mac OS X.
Here is a link that helps you to attach a debugger to the VS endpoint. http://www.yunspace.com/2015/01/19/integrating-visualstudio-with-unity3d-on-mac-using-vstools/
You can try VS Tools for Unity too. http://unityvs.com
There is this awesome Unity Plugin by dotBunny that solves the problem and integrates Code with Unity tools.
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