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Debug.Assert vs Exception Throwing

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What is the difference between assert and exception?

The key differences between exceptions and assertions are: Assertions are intended to be used solely as a means of detecting programming errors, aka bugs. By contrast, an exception can indicate other kinds of error or "exceptional" condition; e.g. invalid user input, missing files, heap full and so on.

What is Debug assert?

Assert(Boolean, Debug+AssertInterpolatedStringHandler) Checks for a condition; if the condition is false , outputs a specified message and displays a message box that shows the call stack.

Do asserts throw exceptions?

Assert. Throws returns the exception that's thrown which lets you assert on the exception.


Though I agree that your reasoning is plausible -- that is, if an assertion is violated unexpectedly, it makes sense to halt execution by throwing -- I personally would not use exceptions in the place of assertions. Here's why:

As others have said, assertions should document situations that are impossible, in such a manner that if the allegedly impossible situation comes to pass, the developer is informed. Exceptions, by contrast, provide a control flow mechanism for exceptional, unlikely, or erroneous situations, but not impossible situations. For me, the key difference is this:

  • It should ALWAYS be possible to produce a test case which exercises a given throw statement. If it is not possible to produce such a test case then you have a code path in your program which never executes, and it should be removed as dead code.

  • It should NEVER be possible to produce a test case which causes an assertion to fire. If an assertion fires, either the code is wrong or the assertion is wrong; either way, something needs to change in the code.

That's why I would not replace an assertion with an exception. If the assertion cannot actually fire, then replacing it with an exception means you have an untestable code path in your program. I dislike untestable code paths.


Assertions are used to check the programmer's understanding of the world. An assertion should fail only if the programmer has done something wrong. For example, never use an assertion to check user input.

Asserts test for conditions that "cannot happen". Exceptions are for conditions that "should not happen but do".

Assertions are useful because at build time (or even run time) you can change their behavior. For example, often in release builds, the asserts aren't even checked, because they introduce unneeded overhead. This is also something to be wary of: your tests may not even be executed.

If you use exceptions instead of asserts, you lose some value:

  1. The code is more verbose, since testing and throwing an exception is at least two lines, while an assert is only one.

  2. Your test and throw code will always run, while asserts can be compiled away.

  3. You lose some communication with other developers, because asserts have a different meaning than product code that checks and throws. If you are really testing a programming assertion, use an assert.

More here: http://nedbatchelder.com/text/assert.html


EDIT: In response to the edit/note you made in your post: It sounds like using exceptions are the right thing to use over using assertions for the type of things you are trying to accomplish. I think the mental stumbling block you are hitting is that you are considering exceptions and assertions to fulfill the same purpose, and so you are trying to figure out which one would be 'right' to use. While there may be some overlap in how assertions and exceptions can be used, don't confuse that for them being different solutions to the same problem- they aren't. Assertions and Exceptions each have their own purpose, strengths, and weaknesses.

I was going to type up an answer in my own words but this does the concept better justice than I would have:

C# Station: Assertions

The use of assert statements can be an effective way to catch program logic errors at runtime, and yet they are easily filtered out of production code. Once development is complete, the runtime cost of these redundant tests for coding errors can be eliminated simply by defining the preprocessor symbol NDEBUG [which disables all assertions] during compilation. Be sure, however, to remember that code placed in the assert itself will be omitted in the production version.

An assertion is best used to test a condition only when all of the following hold:

* the condition should never be false if the code is correct,
* the condition is not so trivial so as to obviously be always true, and
* the condition is in some sense internal to a body of software.

Assertions should almost never be used to detect situations that arise during software's normal operation. For example, usually assertions should not be used to check for errors in a user's input. It may, however, make sense to use assertions to verify that a caller has already checked a user's input.

Basically, use exceptions for things that need to be caught/dealt with in a production application, use assertions to perform logical checks that will be useful for development but turned off in production.


I think a (contrived) practical example may help illuminate the difference:

(adapted from MoreLinq's Batch extension)

// 'public facing' method
public int DoSomething(List<string> stuff, object doohickey, int limit) {

    // validate user input and report problems externally with exceptions

    if(stuff == null) throw new ArgumentNullException("stuff");
    if(doohickey == null) throw new ArgumentNullException("doohickey");
    if(limit <= 0) throw new ArgumentOutOfRangeException("limit", limit, "Should be > 0");

    return DoSomethingImpl(stuff, doohickey, limit);
}

// 'developer only' method
private static int DoSomethingImpl(List<string> stuff, object doohickey, int limit) {

    // validate input that should only come from other programming methods
    // which we have control over (e.g. we already validated user input in
    // the calling method above), so anything using this method shouldn't
    // need to report problems externally, and compilation mode can remove
    // this "unnecessary" check from production

    Debug.Assert(stuff != null);
    Debug.Assert(doohickey != null);
    Debug.Assert(limit > 0);

    /* now do the actual work... */
}

So as Eric Lippert et al have said, you only assert stuff that you expect to be correct, just in case you (the developer) accidentally used it wrong somewhere else, so you can fix your code. You basically throw exceptions when you have no control over or cannot anticipate what comes in, e.g. for user input, so that whatever gave it bad data can respond appropriately (e.g. the user).


Another nugget from Code Complete:

"An assertion is a function or macro that complains loudly if an assumption isn't true. Use assertions to document assumptions made in code and to flush out unexpected conditions. ...

"During development, assertions flush out contradictory assumptions, unexpected conditions, bad values passed to routines, and so on."

He goes on to add some guidelines on what should and should not be asserted.

On the other hand, exceptions:

"Use exception handling to draw attention to unexpected cases. Exceptional cases should be handled in a way that makes them obvious during development and recoverable when production code is running."

If you don't have this book you should buy it.


Debug.Assert by default will only work in debug builds, so if you want to catch any sort of bad unexpected behavior in your release builds you'll need to use exceptions or turn the debug constant on in your project properties (which is considered in general not to be a good idea).