My project has LuaJava as the script interpreter, for usage in both desktop and android via AndroLua. I want to be able to debug it, but I'm unable to arrange it.
I have tried with an Eclipse plugin, Koneki, which is poorly documented and only seems able to debug Lua-only projects. I tried doing as the tutorial but it doesn't accept my project as valid for not having lua capabilities. I tried then using a secondary project linking my Lua files, launching the debugger and then my project, but the process does not attach. I tried using the methods provided by the tutorial but they throw an "non-existing Lua method" error.
I have also tried Decoda, but despite being able of launching the executable no symbol pdb files exist so the breakpoints are not triggered.
After contacting ZeroBraneStudio's creator, it is now posible to debug AndroLua and LuaJava on his IDE.
Instructions here. This functionality is available from v0.38 onwards.
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