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Death of the Cell processor

Tags:

cell

gpu

opencl

in the last times I heard lots of people claiming that the Cell processor is dead, mainly due to the following reasons:

  • Lack of support in the new playstation 3, as the user can not install linux
  • The increasing processing power of the GPU's and its costs sinking
  • The existence of a unified programming approach (openCL) for different GPU's and not for the CBE (well today was announced for the Cell!)
  • Carency of real world examples of use of the cell (apart from the academic circles)
  • Global feeling of unsuccess

What do you think? If you started two or three years ago to program the cell, will you continue on this or are you considering switching to GPU's? Is a new version of the cell coming?

Thanks

like image 770
Open the way Avatar asked Nov 02 '09 10:11

Open the way


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Why did the cell processor fail?

Low manufacturing yield, high cost (partly due to low yield), and lack of affordable hardware systems other than the PS3. Development difficulty (the cell is an unusual processor to design for and the tooling is lacking)

What does a cell processor do?

The processor, also known as the CPU, provides the instructions and processing power the computer needs to do its work. The more powerful and updated your processor, the faster your computer can complete its tasks.

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Was the PS3 powerful for its time?

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2 Answers

I'd say the reasons for the lack of popularity for cell development are closer to:

  • The lack of success in the PS3 (due to many mistakes on Sony's part and strong competition from the XBOX 360)
  • Low manufacturing yield, high cost (partly due to low yield), and lack of affordable hardware systems other than the PS3
  • Development difficulty (the cell is an unusual processor to design for and the tooling is lacking)
  • Failure to achieve significant performance differences compared to existing x86 based commodity hardware. Even the XBOX 360's several year old triple core Power architecture processor has proven competitive, compared to a modern Core2 Quad processor the cell's advantages just aren't evident.
  • Increasing competition from GPU general purpose computing platforms such as CUDA
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Wedge Avatar answered Oct 12 '22 23:10

Wedge


It's easier to write parallel programs for 1000s of threads than it is for 10s of threads. GPUs have 1000s of threads, with hardware thread scheduling and load balancing. Although current GPUs are suited mainly for data parallel small kernels, they have tools that make doing such programming trivial. Cell has only a few, order of 10s, of processors in consumer configurations. (The Cell derivatives used in supercomputers cross the line, and have 100s of processors.)

IMHO one of the biggest problems with Cell was lack of an instruction cache. (I argued this vociferously with the Cell architects on a plane back from the MICRO conference Barcelona in 2005. Although they disagreed with me, I have heard the same from bigsuper computer users of cell.) People can cope with fitting into fixed size data memories - GPUs have the same problem, although they complain. But fitting code into fixed size instruction memory is a pain. Add an IF statement, and performance may fall off a cliff because you have to start using overlays. It's a lot easier to control your data structures than it is to avoid having to add code to fix bugs late in the development cycle.

GPUs originally had the same problems as cell - no caches, neither I nor D.

But GPUs did more threads, data parallelism so much better than Cell, that they ate up that market. Leaving Cell only its locked in console customers, and codes that were more complicated than GPUs, but less complicated than CPU code. Squeezed in the middle.

And, in the meantime, GPUs are adding I$ and D$. So they are becoming easier to program.

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Krazy Glew Avatar answered Oct 12 '22 23:10

Krazy Glew